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Apocalypse Lovers [v1.25] [Awake]

Version 16: No support code needed
Version 18: 06660
Version 18+: 36663

Code: Code: “cultist” or “dreamer”

Download for Windows/ Linux

Download for Mac

Download for Android

  • swipe down to hide the ui
  • swipe left to roll back
  • swipe right to start skipping of text
  • swipe 2x left&right to open the game menu
  • swipe up&down to toggle a small window with memory usage information
  • longpress the save file thumbnail in the save/load screen to delete this slot

Download Walkthrough

Download Multi-Mod - v1.21

Features:

  • Improved aesthetics with animated mod menus/screens, all fully customizable to tailor your personal experience.
  • Too many story branches got you down ’cause you can’t remember which of your saves is which? I gotcha covered. Includes the Original SanchoMod save description feature. Often imitated (including the use of my GUI buttons) the SanchoSave is more intelligent and efficient, saving you keystrokes as it autoloads the save slot descriptions and it also allows you to completely escape the process of saving if you wish (I’ve personally not seen this feature with other imitations). Feature can be toggled on/off anytime as desired.
  • Adds multiple exhaustive stats screens always accessible via the MiniMenu or Options menu. Resizable, toggle-enabled, various formats, and more.
  • Adds in-game walkthrough (ChoiceGuide) noting all variable changes and highlighting important choices. Can be toggled on/off at anytime, play as YOU want to play. You are not forced to view spoilers if you do not wish.
  • Multiple opacity and text sizing options to customize your experience including dialogue boxes, text and fonts, QuickMenu sizing and format versions, and more. All can be toggled on/off as desired, again allowing you even more control to tailor your experience.
  • Adds a custom fully unlocked scene gallery (SanchoGallery) that runs completely independent.
  • Adds professionally coded custom cheats (SanchoCheats) if applicable (varies from port to port).
  • Adds the ability to view multiple scenes (SanchoSplits) if menu choice has a scene/route split
  • Featuring the debut of the all new dynamic QuestGuide (aka FreeRoamGuide). This build showcases the most elaborate FR guide code to date offering realtime data including Current Location, Main Objectives, Optional Objectives, and Hotspot additional info. All of it changes according to the player’s current progress taking into account all previous choices made.
  • Too many new features to list.
 
SM ChoiceGuide Example SM ChoiceGuide Legend
[variable] (strikethrough text) Variable [variable] will become False or otherwise unavailable after the choice is made.
[variable] (+5) Will add 5 to [variable]’s existing value after the choice is made.
[variable] (-5) Will subtract 5 to [variable]’s existing value after the choice is made.
[variable] (5-) To be read as “[variable] 5 or less”.
[variable] (5+) To be read as “[variable] 5 or more”.
 
Don’t mix mods (they are not compatible, there’s no way around that as they modify some quantity of the same OEM scripts)
  • Never mix mods unless they explicitly say they are compatible.
  • Always assume that they are not compatible until stated or proven otherwise.
Think of it like this, GMC and Ford both make pickups. Just because they are both pickups doesn’t mean you can take the engine from one and a transmission from the other and slap them together without some serious alternate modification and a big-ass sledge hammer. Make sense?

Regards.


Installation:

 
PC: Extract contents to the “game” folder found inside the title’s main folder, overwrite as prompted. Do only these steps, nothing else is required.

Directory (folder) structure when installed correctly:
Code:
  (ThisTitleName) folder/
    ├── game/
    │   ├── SanchoMod/
    │   └── (support files)
    ├── lib/
    ├── renpy/
    └── (ThisTitleName).exe

SaveFixer:
(Using SanchoModded saves in an unmodded game)

 
As with any mod, once you create a save file with them installed and later play the game without the mod installed your saves are borked. I’ve got your back. If you uninstall SanchoMod and later play the same or updated version of the VN un-modded I can make sure that your SanchoMod save files are unbroken. Simply download the following, extract the file, and place it inside the title’s “game” folder. It’s an extremely small file that only insures that the Python calls and variables introduced by SanchoMod won’t interfere when playing those modded saves with an unmodded game (pretty cool, right?)
MEGA

 

Download Cheat Mod

mc stats // jess // food // inventory // censorship
(the asked support code at the beginning unlocks the censor stages , with this its obsolete , activate at first screen*1)

codes :18+ sinsedge

extract attached file into the maingame folder (where the .exe is)
!always save before edit!

Rename (nearly) everyone,watch this tut ->> Link

open mod with alt+m

click the little open folder icon right upper
load a .urm file

i recommend always to play the game one time without cheats to understand gamemechanics

mod should work with future updates

this mod does not modify any game files

You can also mail us at :- dikgames.play@gmail.com

Editor's Rating

Story - The story of - 75%
Visual - - 82%
Engagement - Engaging from start to finish, - 88%
Core Loop - The core loop in - 80%

81%

out off 100%

This review is based on author's perspective and actual experience may differ on individual's own preferences.

User Rating: 3.49 ( 38 votes)

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11 Comments

  1. I liked chapter 1 and was going to give it a rave review, but then I played chapter 2, where things went out the window. And, I saw a preview of chapter 3 which had nothing which appeared appealing. In fact the opposite.

    I wonder if the dev did chapter 1 before covid. Then he got the jabs and now he can’t think well anymore? Ah well.

  2. This is what I got the first time I tried to launch the game after installation and adding the 0x52-cheat mod. Seems there is an issue with the 0X52 mod after all even though it supposedly does NOT alter any game code lines.

    I’m sorry, but an uncaught exception occurred.

    While running game code:
    File “game/0x52/classes/main.rpy”, line 202, in
    File “game/0x52/framework/01loader.rpy”, line 26, in load_file
    AttributeError: ‘RWopsIO’ object has no attribute ‘name’

    — Full Traceback ————————————————————

    Full traceback:
    File “0x52/classes/main.rpyc”, line 198, in script
    File “F:\zAVNs\Apocalypse Lovers v1.25\renpy\ast.py”, line 821, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
    File “F:\zAVNs\Apocalypse Lovers v1.25\renpy\python.py”, line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
    File “game/0x52/classes/main.rpy”, line 202, in
    File “game/0x52/framework/01loader.rpy”, line 26, in load_file
    AttributeError: ‘RWopsIO’ object has no attribute ‘name’

    Windows-10-10.0.19045 AMD64
    Ren’Py 8.3.2.24090902
    Apocalypse Lovers 1.25
    Mon Oct 14 15:27:59 2024

    ********
    I REALLY HATE WHEN I HAVE A BLOND MOMENT!

  3. This is what I got the first time I tried to launch the game after installation and adding the 0x52-cheat mod. Seems there is an issue with the 0X52 mod after all even though it supposedly does NOT alter any game code lines.

  4. Nice game with superb Renders, animations, rich storyline. Waiting for future updates. And I hope this game turn out to be a harem.

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