Editor's Rating
Story - The narrative thread in *Kings and Pawns* is charming but undeniably thin. It introduces us to interesting characters, each with their own quirks and dilemmas, steering clear from the archetypal - 65%
Visual - The character models are pleasingly proportioned and designed, accompanied by above-average renders that showcase the developer’s attention to aesthetic quality. The artwork certainly captures the eye and lends itself to the fantasy world in which the players immerse themselves. However, while the visuals stand tall, the static nature of the lewd scenes may leave some players feeling less than fulfilled. - 80%
Engagement - From all accounts, the engagement factor is hit-or-miss. The dialogue is tight and well-crafted, affirming that the developer values quality writing; a rarity in many visual novels. Players may find themselves momentarily hooked by the characters and witty banter, yet the potential for meaningful player choices appears minimal. - 70%
Core Loop - The core loop of *Kings and Pawns* could use some reinvigoration. With choices that seem to carry little weight, the gameplay doesn’t quite compel you to return. The game provides a light dabble into its plot and characters but lacks the addictive cycle often found in other titles where player actions lead to tangible outcomes. As it stands, it’s enjoyable enough to be worth a playthrough. - 60%
69%
out off 100%
This review is based on author's perspective and actual experience may differ on individual's own preferences.
Nice Game
THOSE ARE HOT KINGS WANT TO FUCK THEM ALL