You are an engineering officer aboard the deep space vessel Intrepid, which is currently engaged on a series of resupply missions for those tenuous outposts humanity has so far been able to establish. Relaxing off duty, you find yourself hastily ordered as a last minute replacement for an injured crew member on a mission to resupply a science station on the planet Ophion which has been experiencing a series of unusual events…
I also don’t see why the characters in a game should be bland or “tropey”. They should be as real as possible with their own drives, fears and ambitions and not just to be there to react to the players actions. This makes your interactions with them far more immersive and engaging, leading to a much deeper and interesting gameplay experience.
Finally, I think if you’re going to play a game designed around the player making choices then those choices should absolutely count. The players actions in a choice based game should be able to change the entire direction of the story to the point where different players have entirely different experiences.
Heavy Five is a game that matches these beliefs.
With well written dialogue, an extensive plot and numerous branching paths, Heavy Five is a semi-open world, role playing adult adventure game. Your character is -your- character, not mine, even to the point where you can choose your characters gender and race. Choices which, in themselves, will already change the story you will experience. As the game progresses you will get further opportunities to tailor your character’s background, again leading to different opportunities and experiences as the chapters open up to you.
There is no set criteria for completing the game. By that I mean you do not have to have found X number of items or completed a set number of tasks. Whatever you choose to do, the game will continue. It has no dead ends. You will never get stuck. You will merely experience a different story. Want to try and be friendly to everyone? Or perhaps be a stiff backed martinet who follows the rule book? Perhaps you want to be the hero of this story?…..Or would you prefer to be the villain? You can be. Although there is an overall story arc, what happens in that arc, both to you and the other characters, is down to you and the decisions -you- make. The story will continue to unfold as you play regardless of your choices. Although -how- it unfolds will be influenced by those choices….
Installation:
1- Extract and run.
Developer: Nottravis
Censored: No
Version: Ch. 4 Remastered
Language: English
Genre: 3DCG, Male protagonist, Female protagonist, Multiple protagonist, Male domination, Humor, Blackmail, Cheating, Romance, Teasing, Sci-fi, Female domination, Multiple endings, Lesbian, Blowjob, Handjob
CH4
Story progression
3000+ renders in still images
30,000+ renders in over 200 animations (not looped animations either)
70,000+ words in the script
- Support Developer of this game:
- Website
- Patreon
- Buymeacoffee
Download for Windows/ Linux
Download for Mac
Download for Android
- swipe down to hide the ui
- swipe left to roll back
- swipe right to start skipping of text
- swipe 2x left&right to open the game menu
- swipe up&down to toggle a small window with memory usage information
- longpress the save file thumbnail in the save/load screen to delete this slot
Download Walkthrough
Editor's Rating
Story - 86%
Visual - 86%
Engagement - 81%
Core Loop - 77%
83%
out off 100%
This review is based on author's perspective and actual experience may differ on individual's own preferences.
To my mind, a Remaster is done when a game is finished but graphically outdated. Or needs a systems update (though that gets dicey)
Renpy Remakes have worked for games like Farmer’s Dreams and Manilla Shaw because their systems were too complex for most players to really enjoy the story they were trying to tell. I do prefer those, but again a remaster and or a remake in the wider industry should for the most part be reserved for games that are actually completed. Or even remotely near it. Most of these games on sites like this, will never reach that state. They just won’t. For a myriad of potential reasons (including begging for money – which some people will pay; to help complete a game they all know has but some chance to fully materialize in the first place – because either the developer can’t afford to make the game on their own, or does not want to waste their own capital on the project. Which I do understand, as it is a gamble… but it’s no less from any given player’s monetary investment) There is only so many times you can throw your penny down the well, wishing something good will come out of it. Just to drag a rock up, or find out there’s a hole in a half rotten bucket.
I stopped playing at start of Chapter 3 (day 3), available time is very limited and there is no way to stop that nonsense. I don’t understand why the hell people implement such weird shits to their games. Let people play your shit however they want.
Let me explain my feeling with different example:
Do you wanna have some money, dear developer? Of course you do, who doesn’t? Ok, I will give you my money, you can have it… but you have to pay me back within 4 days with interest. How do you feel now, developer? Yeaaa, there…
At least add an option to stop “auto time advance” crap please and let players decide their own pace. Benefit of the doubt, I will check your change logs for some time.