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Home » Fragile Innocence [Ch. IV v0.9] [Dark Love]

Fragile Innocence [Ch. IV v0.9] [Dark Love]

User Rating: 5.5

Ch. IV: Old saves don’t work. Don’t even bother asking if you can use it or how can you make them work.

Download for Windows/ Linux

Download for Windows/ Linux - Compressed

Download for Windows/ Linux - Ch. IV v0.75 SF -> Ch. IV v0.8

  • The patch may break your game, use at your own risk.

    Windows/Linux:
    Unzip the content anywhere, move all content to your main folder (where the .exe is). Overwrite all necessary files. (Untested).

    Mac:
    You need to copy paste every content from the update only folders into their respective folders, overwriting where necessary, if the folder is not existing you can copy the whole folder (To see the content of an app, right click the app and pick Show Package Contents)

Download for Mac - (Ch. IV v0.2)

  • swipe down to hide the ui
  • swipe left to roll back
  • swipe right to start skipping of text
  • swipe 2x left&right to open the game menu
  • swipe up&down to toggle a small window with memory usage information
  • longpress the save file thumbnail in the save/load screen to delete this slot
Good
  • Dual protagonist setup (male MC + female FMC) in a corruption arc — praised as one of the better executions of this format
  • Unique, original character models — not reusing standard RPGM or DAZ asset packs
  • Strong story ambition — lots of threads being developed with real potential if it pays off
  • Art and render quality are genuinely good for RPGM standard
  • Latest chapters have improved navigation guidance — some reviewers note linear progression hints are better in recent updates
Bad
  • Castle map is an absolute nightmare — confusingly laid out, enormous dead-end hallways, no quest markers, universally condemned across all versions
  • Broken and hardcore minigames — some literally unfinishable due to bugs, no hints or shortcuts
  • Game freezes every 20–30 minutes with no autosave — forces replaying large sections
  • 6+ years of development with still very little sexual payoff — heavy setup, minimal delivery
  • Gameplay ratio is ~80% dialogue/walking, ~20% actual interaction — more walking simulator than RPGM
5.5
Average
Story - 6.8
Visual - 7
Engagement - 5.1
Core Loop - 3.2

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