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Dying Dream [v0.7.0.1] [Skoegul]

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  • swipe down to hide the ui
  • swipe left to roll back
  • swipe right to start skipping of text
  • swipe 2x left&right to open the game menu
  • swipe up&down to toggle a small window with memory usage information
  • longpress the save file thumbnail in the save/load screen to delete this slot

View Tips & Walkthrough:

Do not hesitate to use Alice’s power if there’s such an option. It’s no big deal really, it was made to help you deal with all kinds of annoying tasks.

Math answers:
Normal: 12 – 39 – 38
Expert: 12 – 39 – 38 – 54 – 55

History (with additional questions):
Q1: 3 (3rd answer)
Q1+: The Great Rain Empire. (4th answer)
Q2: The discovery of a new planet. (2nd answer)
Q2+: Johan Wolfhart (4th answer)
Q3: Asteroids. (2nd answer)
Q3+:The Araknar Kingdom (5th answer)

DoKa2 game.
If you have troubles with DoKa2 game, you can rollback a bit, activate “skip minigames” in the Advanced options menu. Activate it after the DoKa2 game if you wish to play other minigames.

Weight loss quest.
Just train regularily, try not to take long breaks.
Eat only healthy food. Other options are a trap.

The school test.
Try using in-game hints first. :)
It will be a little more difficult to pass the test if you used Alice’s power during Extra Classes. MC will require more time to finish his own work. But even so, you should be fine. Finish your own work first and make at least one copy. Then use any option to distract the Vice-principal and give your copy to Penelope. Give some advive to Kentaro during the breaks, ignore Chisa and Jade, they should be fine on their own.

One Hot Day Quest.
 
I encourage you to try to complete the quest yourself first and use this guide as a last resort. You don’t have to follow it exactly. This is just a hint on how to open most of the scenes. Your personal choice may be different and this is absolutely normal.
1. Quest start. (Hell yeah!)
2. Talk to everyone at least once, agree to fulfill all requests.
• Don’t drive away the peeping boys just yet.
3. Talk to Chisa. (after Sheryl and Chisa scene)
4. Ask Penelope and Miki about the sunscreen. (after Sheryl and Chisa scene)
5. Check the storage door.
6. Go behind the storage, take the scolopendra from the wall.
• Money near the boxes on the floor.
7. Find the leaking pipe. (location next to Sheryl.)
• Money under the second lounge chair.
8. Talk to Leah. Ask for the key.
• To lower the check difficulty choose all available options except water guns and Alice.
• Pass the check. (+ Key)
9. Go inside the storage and take everything.
+ Water Guns + Umbrella + Wrench + Electric Fan
10. Return the key to Leah. (Otherwise she will be mad)
11.Go to Tyler.
• Give him the umbrella.
• Scolopendra attack!
12. Search the bags while he’s gone.
• Pink bag (+ Money + Sunscreen)
• Bottom right, blue bag with white straps. (+ Money + Pantie)
• Black bag to the right of the previous one. (+ Condom)
• You can get rid of Tyler once more and search other bags for cash.
13. Exit the pool location, go to the vending machine.
• Try your luck, punch it. (+ Money)
• Buy 3 ice creams and 1 soft drink (+ 3 Ice cream + 1 Soft drink)
14. Go back to the pool. Talk to Ellie.
• Give her soft drink.
• Tell her about the electric fan.
• Place it, new action near her legs. (+ Chisa scene)
15. Talk to Jade. Give her ice cream. (+ Jade scene)
16. Go to Sheryl and apply sunscreen. (+ Sheryl scene)
• There are several successful lines of behavior here. But you’ll be fine either way if you give her perfect massage. The correct order: waist, shoulders, arms, legs. (You can find out about this if you surf the Internet during history lessons.)
17. Talk to Miki and Penny.
• Give them the ice cream.
• Give the the water guns. Agree to play.
18. Win the waterfight. (+ Miki scene)
• Hide behind Sheryl. (+ Sheryl scene)
19. Talk to the peeping boys.
• Get the money for Sheryl.
20. Tell Ellie about the peeping boys.
• End •

You can also mail us at :- dikgames.play@gmail.com

Editor's Rating

Story - The game's premise is undeniably intriguing, however, players often find themselves meandering through a complex web of quests that sometimes push the story into the background, leaving it feeling episodic and lacking coherent direction. The main character maintains a level of charm, but the context in which they operate can lead to jarring moments. - 61%
Visual - Ah, the eye candy! Though it may not revolutionize the genre, *Dying Dream* offers visuals that strike a balance between appealing and mediocre. The designs capture a certain gritty charm that fits the game’s thematic undertones well. Character models are sufficiently detailed, and the environments have enough character to immerse players in their distinct settings. - 70%
Engagement - Engagement is a slippery slope in *Dying Dream*. The initial thrill of exploration quickly sours into a grind fest that can turn even the most dedicated players into mere echoes of their former selves. Players have expressed frustration over the sudden introduction of tedious mechanics that require grinding for skills and attributes. - 49%
Core Loop - The core loop of *Dying Dream* finds itself spiraling into the realm of mundane grind. The balance of narrative choices mixed with mechanics feels off-kilter; players want to dive into the juicy narrative but often get stuck in the quagmire of resource management and repetitive tasks. While there are nuggets of fun to be found, these are often overshadowed by grinding mechanics that demand too much. - 55%

59%

out off 100%

This review is based on author's perspective and actual experience may differ on individual's own preferences.

User Rating: 3.43 ( 7 votes)

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One Comment

  1. Well, this is an obvious overkill in the number of mechanics of the game why so much extra in a porn novel in the end just got bored and you delete it for what to suffer sex scenes, even some are terrible!

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