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World After War [v0.77] [Crazy Forge Studio]

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Download for Mac -v0.69

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  • swipe down to hide the ui
  • swipe left to roll back
  • swipe right to start skipping of text
  • swipe 2x left&right to open the game menu
  • swipe up&down to toggle a small window with memory usage information
  • longpress the save file thumbnail in the save/load screen to delete this slot

Walkthrough

Just research/build, replicator tier 1, water pump, water purifier and greenhouse, don’t waste time researching anything else, ONLY go to warehouses don’t go to houses.

It’s really important to shelter be clean 80% to 100% give you +4 morale every day.

1 day as leader: go to 2 warehouses to get resources, assign to research water purifier and greenhouse and let Ai researching. Set in Rules menu 8 foods for each survivors and 80 water, you have a lot of resources in the start and you get more morale.

2 day as leader: go to 2 warehouses again, check if you can build a replicator, water purifier or greenhouse and let Ai build/reseach.
shelter need some clean to let Ai clean the shelter for 3hs-5hs.

3 day as leader: Ai and Mc need some hours resting to get some happy, 80% is enough, Don’t leave shelter this day, Assign Mc to rest and help to clean the shelter, set in Rules Menu 4 foods and 40 water or soon you will get low on food/water.

4 day as leader: go to 2 warehouses again, check if you can build a water purifier, greenhouse. research/build water pump,greenhouse or water purifier and let Ai researching/building, assign some hours to clean the shelter and when mc return, let he help to clean.

5 day as leader: go to 1-2 warehouses again, assign Mc to help to clean/build or research., research/build water pump,greenhouse or water purifier. keep shelter 80% clean or more and survivors 80% happy or more.

Day 6 and 7: to the same steps.

Day 8: now you have Mary to help, research,building and cleaning is faster. Mary is 100% happy so just let her clean/build.

Day 9 and i have 89 moral doing the steps.
i could build replicator,greenhouse,water purifier and water pump, resources in POIs are random, sometimes you get more/less.
Don’t forget to decrease the food/water in Rules, if you set a amount that you shelter don’t have nobody will eat/have bath and you will lose morale.

F.A.Q

Where can I find bioLab access card?

All doors have a “Zip” box, the key has the name of which “zip” box it opens.
Checking your inventory you can see the name of the key: Key Special Chamber 01.
The shelter has 6 chambers.

The tip says: there is a key in the kitchen.
The key has a name with what it opens: 01 Special key chamber 01
If you go to the chambers, you will have 6 chambers with the numbers.
Upon entering the chamber, you click on the “Zip” box and obtain the access card to the biological laboratory.
All doors have the “Zip” box and all keys with the name “special box” open a box with the name “Zip”.

Key Special Chamber 01 location.

Click on the ZIP box in the door of the MC’s chamber, to get the Bio Center Acess Card.
 
How to find the girls by the shelter?
1 – Go to the wheel menu, and select “Work”.
2 – Give the girl that you want to visit an hour of rest, by selecting the rest job, the yellow one, then click on one of the hours of the day in her work line, and ONLY her alone within that chosen hour.
3 – Go to the bathroom and pool to check her.
4 – Some locations have not been fully implemented and only a few girls appear, only Ai and Mary appear in the living room.

Example:
In this set work schedule, at 8 am:
– Jennifer was assigned to clean the shelter.
– Samantha to do research, and the rest to craft things,
-Ai is the only one designated to rest, if you go at 8 am in the pool, living room, or in the bathroom, she’ll be there.

In this set work schedule, at 9 am:
-Mary is the only one designated to rest, if you go at 9 am in the pool, living room, or in the bathroom, she’ll be there.

In this set work schedule, at 10 am:
-Jennifer is the only one designated to rest, if you go at 10 am in the pool, or in the bathroom, she’ll be there.

In this set work schedule, at 11 am:
-Samantha is the only one designated to rest, if you go at 11 am in the pool, or in the bathroom, she’ll be there.

Download Saves

Instructions
1. extract the SavXXX file.
2. Create a folder with the name Save within the World After War_Data/ , if the folder does not already exist.
or just open the game and go to main menu that the game will create the file.
3. Copy the SavXXX file into the World After War_Data/Save.
4. Fin

How To Cheat

You can change the number of resources that you have in shelter

1 – Collect resources in one of the warehouses.
2 – then return to shelter and deposit all stuff.
3 – get inside shelter, save and close the game.
4 – open the database.xml with a Wordpad.
5 – At the end of the text or using the search of the Wordpad check for the iron plate, scrap plastic, scrap iron or any collect resources that you have in the shelter.
6 – change the value of <itemQuant>6</itemQuant> the number inside to any value like 9999, like this <itemQuant>9999</itemQuant>
7 – Now you can easily upgrade/build any researched build.

You can change the morale to high number and never have a game over

1 – open the database.xml with a Wordpad.
2 – Using the search of the Wordpad check for <basePrimeResourcesName>Moral</basePrimeResourcesName> then, right below the line <basePrimeResourcesStock>50</basePrimeResourcesStock> you can change the value of the 50 for any high value.

You can change the Data to a high number and be able to do all the researches on the game.

1 – open the database.xml with a Wordpad.
2 – Using the search of the Wordpad check for <dataAmount>500</dataAmount> then, you can change the value of the 500 for any high value, the value like <dataAmount>696969</dataAmount>

Spawn a step van in your squad.

In Database.xml:
If you have no vehicles in the squad the line of the code will be written like this:

<vehicles />

Then you replace with this:

<vehicles>
<Vehicle>
<vehicleName>Step Van</vehicleName>
<life>100</life>
</Vehicle>
</vehicles>

You can also mail us at :- [email protected]

Editor's Rating

Story - 55%
Visual - 45%
Engagement - 48%
Core Loop - 59%

52%

out off 100%

This review is based on author's perspective and actual experience may differ on individual's own preferences.

User Rating: 3.1 ( 18 votes)

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