Editor's Rating
Story - "The Last of Ourselves" takes a bold approach by diving straight into a world where passion and intimacy are at the forefront. It's a short visual novel that doesn't beat around the bush – quite literally. The story isn't the game's strong suit, but it's certainly not a complete flop either. The writing is decent and free from unnecessary fluff, which is a plus in a genre that often suffers from excessive verbosity. - 61%
Visual - In terms of visuals, "The Last of Ourselves" shines brighter. The art style is generally appealing, with detailed character designs and settings. However, the consistency is a bit of a mixed bag. While most of the artwork is well-executed, there are moments when it switches to an 8-bit style, which can be jarring and inconsistent. - 70%
Engagement - Engagement is where "The Last of Ourselves" stumbles a bit. This visual novel is incredibly short, offering only a brief experience that leaves players wanting more. It's more of a short interactive story than a full-fledged game, and this brevity might disappoint some players. While there are a few sexual scenes to explore, they are also quite short and lack depth. Players have the option to control the pace, but it's still a very brief experience overall. This brevity might leave players feeling unsatisfied and wishing for more substance to engage with. - 55%
Core Loop - The core loop of "The Last of Ourselves" is limited in scope. It primarily revolves around progressing through the story and engaging in the sexual scenes with Ellie and Joel. This simplicity might appeal to those looking for a straightforward experience, but it doesn't offer much variety or replayability. The lack of meaningful choices or branching paths in the narrative further limits the core loop's depth. Once you've experienced the story and scenes, there isn't much incentive to return. - 51%
59%
out off 100%
This review is based on author's perspective and actual experience may differ on individual's own preferences.