Editor's Rating
Story - Diving into the world of *Dekamara*, players might expect a gripping narrative, but alas, they find themselves in a rather forgettable tale. The plot limps along, providing just enough context to push the player from one uninspired level to the next. Characters lack distinction, feeling more like generic tropes than vibrant personalities that draw players in. - 40%
Visual - On the visual front, *Dekamara* showcases a certain charm but ultimately falls short of the mark. The art style can be engaging at times, but it’s marred by a lack of refinement and polish. Animations, especially in the H-scenes, become repetitive and uninspired, with simplistic loops that don’t do justice to the genre’s potential for creativity. - 46%
Engagement - Engagement is the bane of *Dekamara*. The gameplay loop is disappointingly monotonous, revolving around a tedious cycle of slashing through uninspired enemies and performing mundane tasks. Controls are clunky and sluggish, transforming what could be exciting action into a frustrating experience. Players quickly find themselves stuck in one-dimensional mechanics, leading to a sense of boredom. - 30%
Core Loop - At its core, *Dekamara* relies on a repetitive loop that lacks innovation. The gameplay sticks to a formula of “fetch quests” and “keep slashing,” which can feel like a chore rather than an engaging activity. Combat mechanics feel poorly executed, with hitboxes that betray the player at every turn and an overall lack of fluidity. Rather than feeling like an adventure, it's like players are running in circles. - 25%
35%
out off 100%
This review is based on author's perspective and actual experience may differ on individual's own preferences.