GamesUnityWindow

Training Space Station [Build 22] [GoodBadRobot]

Cheats are in the main menu. Maybe this should be added as a notice in the OP?

Download for Windows

Download Cursor Fix Patch

I created a patch that will reset the cursor back to system default. Instructions:
  1. Install BepInEx per official instructions, see: https://github.com/BepInEx/BepInEx/releases
  2. Download and extract attached patch to <game>/BepInEx/plugins (create folder as needed).
  3. Play.
 

Viw Game Wiki

Installation:
Extract file from file to the \game folder and overwrite when prompted.

You can also mail us at :- dikgames.play@gmail.com

Editor's Rating

Story - In Training Space Station, you take on the role of a robotic slaver in the vast galactic fringe. Your mission is to capture humans and humanoid aliens, extracting their secrets and transforming them into obedient servants. The premise is intriguing, hinting at a potential for an immersive narrative. However, it falls short due to hastily translated generic genre filler. Don't expect a gripping story. - 71%
Visual - Graphically, Training Space Station impresses, considering its nature. The character models are flexible, and the variety of body types adds a refreshing touch. The cute and visually appealing girls exhibit lifelike motion, and the inclusion of both light and dark skin tones, as well as diverse hair colors, is commendable. It's clear that attention has been paid to creating an engaging visual experience. - 81%
Engagement - The gameplay lacks mechanical sophistication, particularly in the training aspect, which revolves around reaching information thresholds. Additionally, the training process is overly expensive, leading to a tedious grind that may discourage players. Combat suffers from tanky enemies, turning it into a waiting game rather than an enjoyable challenge. - 70%
Core Loop - The core loop of Training Space Station revolves around capturing and training girls, building stations, and watching their progression. It's a refreshingly original concept in a sea of H games. The potential is evident, but the game is still rough around the edges. - 82%

76%

out off 100%

This review is based on author's perspective and actual experience may differ on individual's own preferences.

User Rating: 2.41 ( 12 votes)

Related Articles

4 Comments

  1. ‘Core Loop’ in gaming terms refers to commonly repeated moment by moment primary play loop, usually defined as what is the most typical repeated activity in a game. Most games have identifiable core loops that makes up the substantive activity for the game. So, in a 3D action shooter it would be target assessment, shooting, reloading. Core loops get spaced apart or modified with variation activities, but still remain the significant majority of the activity within the game. Understanding a core loop in a game is a pretty critical aspect of any game design or critique as pretty much the enjoyment of the game as a whole is going to reside on how pleasing the core loop(s) are to play.

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button