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Our Home [v2.19.2] [Old Hiccup]

This game does not and will never have NTR or sharing

Download for Windows/ Linux

Download for Mac

Download for Android

  • swipe down to hide the ui
  • swipe left to roll back
  • swipe right to start skipping of text
  • swipe 2x left&right to open the game menu
  • swipe up&down to toggle a small window with memory usage information
  • longpress the save file thumbnail in the save/load screen to delete this slot

Download Optional hotfix (2.19.4)

This hotfix fixes some issues in the public version of the game (This update is optional).
– Issues with running the game using sandboxies.
– Texts that appear cut off on the screen.
– Inability to close the activity screen.

Instructions for Windows/Linux:
After extracting, copy the file and paste it into the game/ folder, replacing the existing file.

Instructions for Mac:
To access the contents of an application, right-click on the application and choose Show Package Contents. Paste the file into the Contents/Resources/autorun/game/ folder.

These errors are minor and can be ignored in most cases, except for the sandboxies issue.
If you get stuck on the character details screen, right-click, save the game, and load the game again.

SHA256/MD5:

SHA256/MD5:

 
com.oldhiccup.ourhome-2.19.2.apk
SHA256: ecf64b0916a1059e3c01ec639774f899c6d3cc48233f62b4966807e7a058c821
MD5: e1030fefc99c79116670577b2bec7209

Ourhome-2.19.2-mac-compressed.zip
SHA256: e4b8b79311347b8059c7cb3f0224658193d70c7507ca80f87a5f9a1b26e836f9
MD5: dc3557933013306bd95defc6d2939e8e

Ourhome-2.19.2-mac.zip
SHA256: 136c62055f852e7805737060dd8db5b7ced13cb44851cee3f1602b30253a9dfe
MD5: 0680f0f68476c5ced03d032c6552efa0

Ourhome-2.19.2-pc-compressed.zip
SHA256: 81a24c536a01a13fc797ad888242fa4b53d37f0414b805c76fab95490698d6d7
MD5: fef066faadd11f14b61b5c664cd1fd6b

Ourhome-2.19.2-pc.zip
SHA256: 424e056f01e403a1023a7018baa7be7799f20738a0d1331be9a977159ce1154d
MD5: 120f03fea0b893fe34601057843b080a

Developer Notes:

Developer Notes:

 
  • Common questions
  • Does your game have NTR?
    • NO.
  • How tall is the MC?!
    • The height of the MC is 1.85 m.
  • Is the MC a beta?
    • N.O. He’s just a guy who just got out of the orphanage and grows up and learns things throughout the game.
  • The sandbox
    • See a lot of comments about the game being sandbox, so decided to write some clarification, The sandbox/point click is not a GRIND and optional, it gives you access to exclusive free-roam events to explore the game further, see story details that are not available in the linear version, and can be disabled at any time from version 2.6.0 from the game onwards.
  • How will your game be released?
    • The game is being released using semantic versioning, and what does that mean?!
      • Whenever there is a bug fix or minor patches the version will be released as ex. (v1.0.1, v1.0.2)
      • Whenever there is an addition of new content that does not impact your save, the version will be released as ex. (v1.1.0, v1.2.0)
      • Whenever there is a big change that your old save maybe won’t work the released version will be like ex. (v2.0.0, v3.0.0)

You can also mail us at :- dikgames.play@gmail.com

Editor's Rating

Story - The tale within "Our Home" is akin to a half-finished painting, revealing glimpses of potential brilliance but lacking cohesion. Divided between freeroam and VN modes, the narrative struggles to find its footing. In freeroam, the scattered scenes offer a sense of gameplay but fall short in building a compelling story arc. Conversely, the VN mode feels disjointed, as if scenes were haphazardly strung. - 68%
Visual - Visually, "Our Home" is a mixed bag, evolving from rough beginnings to occasional moments of excellence. The UI, while functional, teeters on the edge of being overly elaborate and cluttered, detracting from the overall experience. Engaging animations inject life into the world but stumble when portraying intimacy, lacking the fluidity and naturalness necessary for full immersion. - 76%
Engagement - The allure of "Our Home" is akin to a glimmering gem buried beneath layers of sand—an intriguing concept waiting to captivate players. The inclusion of a seemingly purposeless sandbox mode adds little value, while repeated interruptions like the unskippable intro and language selection dampen the overall experience. Despite these flaws, there exists a latent charm that beckons players to explore further. - 56%
Core Loop - The core loop of "Our Home" oscillates between promise and frustration, embodying the game's dichotomous nature. While certain aspects, such as character design and animations, showcase commendable effort and skill, they are overshadowed by issues plaguing the gameplay experience. The game's bloated scope and excessive focus on superficial elements detract from the core experience. - 55%

64%

out off 100%

This review is based on author's perspective and actual experience may differ on individual's own preferences.

User Rating: 3.55 ( 28 votes)

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19 Comments

  1. Above 2000 thousand renders and only 6 animations like is even some kind of form of sex in this VN what i am reading is like 2-3 years of development …we know “slow burn right ” probably gonna be skeletons till 2079 the way things are going

  2. If you take the Visual Novel path it starts ignoring it after a while. It’s not grindy but you do end up skipping days at a time. The game has a few helping tips to keep you on the path, but toward the end of existing content that also stops being useful.

    If this continues to be developed it could become a decent playthrough, else I suspect it will fade out of existence like most of these games.

  3. 2-3 years of “development”

    Jobs
    and 2 sex scene with same girl.

    In a game with 15+ girls… Need add content for more 14+ girls… Maybe completed in 2079 with luck.

    1. Anyone who expects any of these games to finish is already setting themselves up for disappointment.

  4. How I hate such projects like at the beginning it seems 7gb of volume, there will be a lot of content, but it turns out that there are only 3 scenes in the project and that is not of the best quality since gg constantly interrupts a very small number of angles and the plot has a lot of dialogues that are very boring! gg seems a little sick in the head!

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