Editor's Rating
Story - - 61%
Visual - While some may appreciate the hand-drawn aesthetic, it feels a bit like taking a step backward for a game that's trying to project a future filled with technology and manipulation. The characters, though initially charming, lack variety and distinctiveness, leading to a repetitive visual experience. The absence of unique backgrounds or variations in the environments exacerbates this issue. - 42%
Engagement - Engagement in **Nanoverse** is akin to a tightrope walk – there’s enough potential to keep you interested, but the perilous repetitive actions can make you feel like you’re walking in circles. The skill tree system, featuring paths for aggressive, middle, and submissive traits, adds a layer of strategy, but it feels tedious and grindy. - 55%
Core Loop - The core gameplay loop revolves around interaction, influence, and reward through the skill tree system. While it’s generally satisfying to progress and gain control over the characters, the execution leans heavily on grindy mechanics. Repetitive actions to unlock new features can feel like a drag rather than a delight. - 50%
52%
out off 100%
This review is based on author's perspective and actual experience may differ on individual's own preferences.