Editor's Rating
Story - Let’s cut to the chase—Guns of Succubus 2 serves up a story that feels like a half-baked anime plot scribbled on a napkin during a late-night binge. Amnesia? Check. A harem of alluring women? Check. If you're looking for depth, you might want to look elsewhere, as the narrative meanders between forgettable quests and scant dialogue. The few narrative threads are as tangled as a game of Twister played. - 19%
Visual - Now let’s talk art. It’s the shining star in this chaotic universe! While some assets may evoke memories of clumsy Paint drawings from the early 2000s, the character designs and sexy sequences are undeniably captivating. The art team has clearly upped their game from the original, delivering a visual feast that will have players drooling over the sultry character portraits. - 41%
Engagement - Here’s where things get wobbly. The gameplay feels like a rehashed Newgrounds shooter, relying heavily on old-school mechanics that have not aged gracefully. With only one boss battle and the limit of three projectiles, the encounters tug you into an aggressive playstyle, which can get tiresome quickly. Rolling about like a reanimated potato doesn’t help either. - 36%
Core Loop - The core gameplay loop consists of “shoot, dodge, and... that’s pretty much it.” That simplicity can be a double-edged sword; on one hand, it's accessible for casual players, but on the other, it lacks the complexity needed to keep you hooked for more than a few rounds. You’ll find yourself waiting for the thrill of multi-boss mayhem or meaningful upgrades that just don’t arrive in this early version. - 47%
36%
out off 100%
This review is based on author's perspective and actual experience may differ on individual's own preferences.