Alchemist lady Noel runs around the 2D field
Fight monsters and get Ryona while making full use of magic
Installation:
1- Extract and run.
Developer: Hinayua
Censored: No
Version: v0.30d
Language: English
Genre: 2dcg, 2d game, animated, female protagonist, rape, platformer, monster, combat, fantasy, censored, japanese game, side-scroller
– ver0.30d (09/02/26 – 03:00:27)
– Fixed an issue where the Fish Tacos quest would sometimes become unplayable.
– Fixed an issue where texture corruption would sometimes occur during Fatal Scenes.
– Fixed an issue where the Fox’s tracking bullet effect would briefly appear square only once at the start of the game.
– Fixed an issue with the visibility of the scroll bar in the Quest tab. Also fixed an issue where the navigation in the Subquests section of the menu would not link correctly after completing a Treasure Hunt quest.
– Fixed an issue that occurred when pressing the left and right arrow keys simultaneously while crouching.
– Fixed a bug related to the number of shops.
– Fixed an issue where the self-destruction rate for Stun Grenades and Magic Grenades did not decrease when they were in a holster.
– Fixed an issue where textures would sometimes appear corrupted when swallowing an enemy whole under specific conditions.
– Fixed an issue where it was sometimes difficult to recover magic during defense battles.
- Support Developer of this game:
- Website
- Patreon
- Itch
- discord
- Subscribestar
- Steam
Download for Windows
Download for Windows/ Linux - Compressed
Download for Mac
- swipe down to hide the ui
- swipe left to roll back
- swipe right to start skipping of text
- swipe 2x left&right to open the game menu
- swipe up&down to toggle a small window with memory usage information
- longpress the save file thumbnail in the save/load screen to delete this slot
View Uncensor Mod
View Combat Guide
final version of combat tips for v0.23
But some maps won’t let you take it easy-ceiling won’t let you jump high, walls are maggots or even floor is lava and platforms are moving… If situation this bad?.. then open your eyes, turn brains on and learn-the movement, the attacks, the timing. Can you block urchin with parry? How many jumps slimes do in quick successions? Can this dude attack straight up? Can I prevent cast of thunderbolt with smack of my stuff?
Start asking questions like this and actually learn the combat. When you finally “feel” the game and butcher encounter which butchered you previously so many times, it’s like puzzle you finally solved(funny, here actually frustrating puzzles too).
And if even that won’t helps? There no way to secure position, no help in reflexes, all spells useless… Then try thinking even harder. And have preparations. Use healing items, foods, maybe you missed enchanter which would ease all immensely: struggle, sometimes mentally, sometimes literally-victory in tatters is still victory, especially against overwhelming odds. But to ease your struggles, I have cooking tips for you.
My cooking tips list. Final variant for ver 0.23
G=Grain, V=Vegetable, S=Seasoning, H=Herb, F=Fruit, Mu=Mushroom, E=Egg, O=Other, Me=Meat, W=Water
For v0.23 you can’t really use any Herb, be it cooking(no recipes with herbs) or VIP room(only 2 scenes and you given all needed herbs), developer probably going to add some recipes later, but for now? Absolutely useless.Most useful items(try to hoard, but game beatable without): Monster’s skin(289, demonic 1/3, better 1), Coal(516≤, crafting 1, ore 1, jewel 1, better craft+ore), Dark Essence(480≤, demonic 3, 4), Glass Shard(50, demonic 1-3, better 2), Dry Grass(230≤, various vegetables 1, green vegetable 1, demonic 4), Amethyst(72, jewel 1), Corn, Broccoli, Eggs(peddlers), Monster’s Meat, Rock Salt, Spotted Mushroom(mushroom 2), Carrot, Lettuce, in that order. Aim for best quality possible [5 stars]. Order explanation: inventory capacity, corn and broccoli expand width of game, so to say. Eggs, meat, salt and mushroom affect how quick you deal with enemies. Carrot and lettuce are quality of life I recommend to have.
Chief’s Thoughts: Monster’s skin, Coal, Dark Essence, Glass Shard, Dry Grass and Amethyst are needed for inventory capacity upgrades.
Expand Capacity:
Capacity Monster’s Skin Coal Dark Essence 12 2 2 1 13 2 2 1 14 2 3 2 15 3 4 2 16 3 4 3 17 3 5 3 18 4 6 4 19 4 6 4 20 4 7 5 21 5 8 5 22 5 8 6 23 5 9 6 24 6 10 7 25 6 10 7 26 6 11 8 27 7 12 8 28 7 12 9 29 7 13 9 30 8 14 10 31 8 14 10 32 8 15 11 33 9 16 11 34 9 16 12 35 9 17 12 36 10 18 13 37 10 18 13 38 10 19 14 39 10 20 14 40 11 20 15 41 11 21 15 42 11 22 16 43 12 22 16 44 12 22 17 45 12 22 17 46 12 22 18 47 12 22 18 48 12 22 19 49 12 22 19 50 – – – Bottle Holders:
Holders Glass Shard Amethyst Dry Grass 0 3 – 14 1 3 – 16 2 4 2 18 3 4 4 20 4 5 6 22 5 5 8 24 6 6 10 26 7 6 12 28 8 7 14 30 9 7 16 32 10 – – – Corn let you gather components, must have(with it you won’t have any frustration with chests).
Broccoli let you play as tank-by using consumables instead of just dodging(MP gauge becomes very durable).
Eggs increase your casting speed, but only if you have mana, 0 MP casting speed not affected by it.(‘Eggs’ are very useful but unobtainable in mass quantity item(I seen it in peddler’s shop only, might be wrong). But…’Noel Eggs’ are not(Optional, you can just buy every 4-5 star ‘egg’ you see, no need to create farm). If you get food buff HP pool(Fruit), HP Defense on grip(Cabbage) and a lot of consumables(Life Bottle), you can let monsters supply your egg needs!(it would be long and tedious, not gonna lie). And noel eggs itself can be cooked without debuff).
Meat rise damage. I tested monster’s meat and mountain chicken, meat won(210 against 220 on same training dummy+increased range damage too). Don’t bother with chicken(Unless…you want to gain ‘power of spells’ via mushroom for max damage possible combo?).
Rock Salt can further improve your dish and can be used in most.
Spotted Mushroom is rng for effect, but there few effects which can’t be obtained without mushrooms: ‘amount of mana you steal from weak attacks'(bad), ‘duration of abnormal effects'(good), ‘power of spells with insufficient mana'(good). Also ‘power of spells’ and ‘max MP'(420 capped) are much effective this way+’casting speed’ may be acquired without eggs. You can’t collect plain ‘mushrooms’ cause dish efficiency no more than 80% at best and you need those 140%. From all debuffs only gas damage matters but that can be mitigated. Some effects limited by 5 star vegetable counterpart. If you cook few dishes in batch, they all identical. You can savescum right effects en masse.
Carrot let you bypass enemy without staggering from it(quality of life). Seems capped at some point(probably 100%) but even that is game changer.
Lettuce empowers shield to degree it’s very good(from 6s duration to 26s, from breaking by urchin drill to not breaking at all).Situationally useful items(sell, situation probably won’t arise unless you meticulous in your play, after 1-2k gold you can stop selling): Cabbage, Green Pepper, Bell Pepper, Fruits, Tomato, Gel, Wheat, Turnip, Eggplant, Celery, Mushrooms, Monster’s Liver, Pepper(peddlers), Poisonous Seed(peddlers), in that order. You don’t need to collect eggplants and later even after 1k gold, unless you want to. Order explanation: cabbage, peppers and fruits can ease life of new player a lot but less needed for experienced one. Tomato, gel, wheat and turnip can be ignored with 0 harm done(you can sell all of it and buy consumables from peddlers, same effect). And last ones just not needed at all, but can be used for some purpose.
Cabbage let you survive few damaging “gripping” enemies(which movement patterns I already know, ah well). Damage reduction from 20-30 per hit to 2-4.
Green Pepper let you ignore gas completely but it’s rarely needed, not applies if Noel fell on butt or casting spell(it’s so high in order cause you can benefit from it in last boss battle and mitigate ‘spotted mushroom’s’ cooking debuff).
Bell Pepper can be helpful if you pissed by constant QTE but not so needed to beat game. Seems capped by 2 presses of buttons.
Fruits are plain HP pool boosters, not so needed, never useless effect. HP seems capped at 370(all +HP collected), one 5 star pine with 5 star salt seems best way to gain maximum. Stew recipe allow 1 fruit.
Tomato limited by dodge animation and prolongs frames for 30-50% at best but it needed in stew recipe and can be ‘free buff’ if you eat it.
Gel is needed for oil and consumables.
Wheat is only alternative for corn so you can add it for ‘battle’ dishes with bread needs.
Turnip can’t increase cast speeds even for standard one(3s usual nuke charge, 4s with turnip buff, 6s without it, just 2s increase and not needed if you break mana plant or use MP gummy). In that list cause of existence ‘power of spells with insufficient mana’ from mushrooms and ‘overspell’. Aka berserker build.
Eggplants and Celery won’t reduce damage from environment, only from direct hostile damage. Which are fool’s thunderbolt(can be ignored with buffed shield completely) and fox’s fire(inflicts ‘burn’ and you want ‘abnormal state duration’ from mushroom’s effect pool, not eggplant’s defense).
Mushrooms are inferior ‘spotted mushroom’ variant-you can amass spotted with corn bread, always sell these(unless you lazy one, then you probably won’t try to cook anyways).
Monster’s Liver only needed for cheap magic gummy or oil(but you’d gain only 4-5% MP increase, meh),
Pepper is never in 4-5 star grade for me in peddlers and outshines by salt in the same field.
Poisonous Seed outshines by salt too.Least useful items(aka sellable): Beets, Cucumber, Burdock, Garlic, Onion, Herbs. Order not matter, all of them ulesess/pointless and only take useful place in dish or hunger meter capacity.
Beets overshadowed by salt in more than twice, even if you fill stir fry’s vegetable slots with beets, it won’t beat the steak. As ‘fillers’ they pointless-vegetables low cal, There no edge in beets.
Cucumbers overshadowed by broccoli-if your MP gauge won’t break from full power MP drain, there no need to defend against it. “Lose” only happens when HP at 0, you can safely play with min MP, so cucumbers useless.
Burdock/Garlic combo useless cause you can halt charge of spell any time and avoid hit whatsoever(charge % saves, btw) and mana loss just temporary(you would lose 10-20mp at worst after all, can recuperate from it). If you lost mana-break mana plant/eat MP gummy/beat mana from enemy.
Onion won’t help with environmental damage, won’t help with abnormal effects duration, even with full buff you would gain them like always. Seems affect chance to gain effect but not much and can’t remove it completely, seek ‘abnormal effect duration’ from mushrooms instead.
And Herbs just not implemented in action for that game version, there very tasty effects tho.Bottle of Spices which you gain from side quest equals to 5 star rock salt, you can save it in storage as memory/use/sell-up to you. And Waters can be used in odd way.
Dark Essence can be better(and expensive) substitute for water in recipes(bye bye cucumbers) if you prefer ‘MP Damage when restrained’ to ‘Reduce mana lost when taking damage during chanting’.
While Noel Juice should not be cooked with as water(awful debuff), it can be turned into magic gummy, used as MP restorative with arousal increase OR dropped while exploring to raise danger level. Higher grade-more increase. You gain higher grade from power of electrical damage. When I got hit by supercharged fool for 250 damage(raised max hp by fruit), i got 3 star Noel Juice. That might be celery’s usefulness, but not tested. You gain 1 chest reel for every 15 danger levels if used juice only(try combining it with battle score for efficient reels gain).
And Clean Water can be used(aside from cooking) as arousal soothing and Noel Juice farming helper. You gain some hidden parameter if you drink water, so to speed excretion you need to stay hydrated. ‘Omen of Wetness’ help a bit too. But with just omen i got hit by static electrical beam for 200-300% hp just for 1 juice batch.
Name Type Description % from 1 star to 5 Stack Drops from Harvest spot Basil Herb Resist abnormal effect +11<34 20 Herb 2 None Beets Vegetable/Seasoning Increase efficiency of current dish +3<9 20 Sweetness 1
Yellow Vegetable 11 Bell Pepper Vegetable Easier to escape when restrained +23<70 20 Green Vegetable 1 1 Blood Apple Fruit Increases maximum HP +10<18 8 Fruit 1
Fruit 22 Blood Cherry Fruit Increases maximum HP +30<45 8 Fruit 1
Fruit 22 Blood Pine Fruit Increases maximum HP +60<81 8 Fruit 2 1 Bottle of Spices Seasoning Increase efficiency of current dish +20 20 Mission Reward None Broccoli Vegetable Make MP gauge sturdy +23<70 20 Various Vegetables 1 None Burdock Vegetable Reduce mana lost when taking damage during chanting -23<70 20 Various Vegetables 1
Yellow Vegetable 1None Cabbage Vegetable Reduce HP damage when restrained -17<52 20 Green Vegetable 1 None Carrot Vegetable Reduce slipperiness -23<70 20 Yellow Vegetable 1 1 Catnip Herb
Increase casting speed when MP is depleted Easier to escape when restrained
+20<60 -11<34 20 Herb 2 None Celery Vegetable Reduce thunder damage -17<52 20 Green Vegetable 1 None Chamomile Herb
Reduce thunder damage Reduce fire damage Reduce frozen damage
-6<19 -6<19 -6<19 20 Herb 1 None Clean Water Water Reduce mana lost when taking damage during chanting -6<20 10 Peddlers 3 Corn Grain/Vegetable Decrease rolling speed of chest reels -14<44 20 Sweetness 1 None Cucumber Vegetable MP damage when restrained -12<38 20 Green Vegetable 1 1 Dark Essence Water MP Damage when restrained -12<38 8 Demonic 3
Demonic 4[Thunder]None Dry Grass Vegetable/Herb None None 20 Green Vegetable 1
Various Vegetables 1
Demonic 4[Thunder]None Eggplant Vegetable Reduce fire damage -17<52 20 Various Vegetables 1 1 Garlic Seasoning Reduce mana lost when taking damage during chanting -6<20 20 Meat 1
Yellow Vegetable 11 Gel Meat Power of physical attacks +4<12 20 Demonic 1
Demonic 2
Demonic 31 Green Pepper Vegetable Smoke damage -21<63 20 Green Vegetable 1 1 Lemongrass Herb MP damage when restrained -10<33 20 Herb 1
Herb 2None Lettuce Vegetable Strengthens shield +18<56 20 Green Vegetable 1 1 Livestock Egg Egg Increase casting speed +15<45 20 Peddlers None Monster’s Liver Other Increases maximum MP +6<20 20 Meat 1
Demonic 2
Demonic 31 Monster’s Meat Meat
Power of physical attacks Power of spells
+4<14 +6<18 8 Meat 1
Demonic 21 Mountain Chicken Meat Power of physical attacks +12<38 8 Peddlers 1 Mushroom Mushroom Random effect +/-22<66 20 Mushroom 1
Mushroom +
Various Vegetables 11 Noel Egg Egg
Increase casting speed Easier to escape when restrained
+20<60 -16<49 20 Noel None Noel Juice Water
Increases maximum MP Decrease the duration of abnormal status Resist abnormal effects
+6<20 +19<96 -12<37 5 Noel None Onion Vegetable Resist abnormal effects +5<16 20 Meat 1
Various Vegetables 11 Pepper Seasoning Easier to escape when restrained +13<44 20 Peddlers None Peppermint Herb
Increases the amount of mana you can steal from using weak attacks Reduce slipperiness
+20<60 +19<59 20 Herb 1 None Poisonous Seed Other Resist abnormal effect +4<11 20 Peddlers None Rock Salt Seasoning Increase efficiency of current dish +6<20 10 Jewel 1
Ore 3
Sweetness 11 Rose Geranium Herb
Smoke Damage Reduce mana lost when taking damage during chanting
-18<54 +9<29 20 Herb 2 None Rosemary Herb Make MP gauge sturdy +13<40 20 Herb 1 None Sage Herb Decrease the duration of abnormal status -12<29 20 Herb 2 None Spotted Mushroom Mushroom
Random effect Resist abnormal effect Easier to escape when restrained Resist smoke
+46<140 -12<37 -9<29 +8<26 5 Mushroom + None Tomato Vegetable Extend invincibility time of dodges +18<56 20 Yellow Vegetable 1 None Turnip Vegetable Increase casting speed when MP is depleted +23<70 20 Various Vegetables 1
Various Vegetables11 Wheat Grain Less mana from magic attacks will be absorbed by the enemy +29<88 20 Grain 1
Grain +None Don’t forget there first dish bonus x1.5-it’s free, it’s good, eat first what needed/benefit most. When you add ingredients in dish efficiency of each drops. It multiply ingredient’s raw efficiency by value of dish. So if dish has 2×80%, 3=62%, 4=54%, you add 4 of the same type, it act as if 4 were 54%. That’s why you better cook 1 type of ingredient in 2×80% and less desirable one as 2×54%(or 1×80, 1×80, 2×54%). You can’t add buffs, only rewrite lowest: if you had 33% and eat 28%, it would still be 33%; if you had 33% and eat 55% result would be 55%. Same logic applies for negatives-since any debuff lower that any buff with same effect, you can completely eliminate even -100% with just +1%. BUT you shall not eat negative dish after positive-it would subtract value from it. If you had +100% and ate -50%, you end up with +50%. And debuffs add to each other unlike positive effects. If you had -33% and eat -28%, you would get -61%. So always eat all negative dishes first and then rewrite debuff with max possible buff you can cook. If you use few mushrooms in dish-you’d have 2-4 different effects, double effects are impossible, already added ingredients remove chance of it from mushroom’s pool of possible effects, so you physically can’t do abnormal resistance, gas and easy escape if uses ‘spotted mushrooms’. Some mushroom’s effects capped on same vegetable counterpart. If you cook mushroom dish in mass quantity-all would be clones of 1, you can abuse save-load for 10 best mushroom sandwiches ever exist. Effects have max upper limit, so there table for it.
G=Grain, V=Vegetable, S=Seasoning, H=Herb, F=Fruit, Mu=Mushroom, E=Egg, O=Other, Me=Meat, W=Water;
x?~? is quantity of ingredients, (?) is required in dish item ingredients explanation, ?/? is alternatives, {?} is % of efficiency for ingredients, [?] is my tip for cooking dish.
Bread-G x2~5{2×50%,3=39%, 4=33%, 5=30%}, W x1{25%} [You can do chunky bread, can use 3-4 ‘5 star’ corn to trim cost for reel slower]
Sandwich-Bread x2{2×100%}(G x4~10, W x2), V/F/Mu x2~4{2×80%, 3=62%, 4=54%} [Has 80% efficiency for 2 vegetable/mush/fruit-that’s Top 1, can be added up to 4 for max effect possible or few different ones, variant for ‘morning set’, can be buffed for duration by chunky bread. Corn bread corn sandwich is eternal classic reel slower]
Hamburger-Bread x2{2×80%}(G x4~10, W x2), V x1~2{2×60%}, Me x2~4{2×70%, 3=55%, 4=47%}, S x1{60%} [Top 2 meat efficiency % dish. Is my choice to buff ‘morning set’ with meat’s damage, can add 2 vegetables for OK effect %, can use corn in bread if you want to be able to slow reels and have fighting buffs simultaneously, aka final lunch’s food buff before going home]
Salad-V x1{65%}, V/F x2{2×65%}, S x1{80%} [Best one for cheap and short buffs, aka ‘particular boss preparations’. Just don’t forget to salt it. It might be bug but all 3 sockets won’t decrease-it’s fixed on 65% constantly, so Top 2 after sandwich for vegetable % efficiency]
Fried Egg-E x1{100%}, S x0~1{90%} [Orthodox way to gain cast speed, don’t forget to salt, unorthodox would be mushrooms]
Stew-Me x2~4{2×60%, 3=47%, 4=40%}, V/Mu x2~4{2×55%, 3=43%, 4=37%}, Tomato x1~2{1=70%, 2=47%}, F x0~1{90%}, S x2{2×30%}, W x3{3×24%}, Coal x4{0%} [Good all rounded dish: you can buff Top 3 damage, max HP, dodges and OK % efficiency of vegetables or mushrooms. Salt somehow mitigates it for better. But very filling dish-you might get 75% of hunger bar just with it alone]
Soup-V/Mu x3{3×40%}, W x3{3×40%}, S x2{2×40%}, Coal x2{0%} [Very poor 40% efficiency, even salt won’t save it, at least you can gamble with spotted mushrooms, needed for morning set]
Morning Set–Fried Egg{75%}(E x1, S x0~1), Soup{75%}(V/Mu x3, W x3, S x2, Coal x2), Sandwich{75%}(Bread x2(G x4~10, W x2), V/F/Mu x2~4)/Hamburger{75%}(Bread x2(G x4~10, W x2), V x1~2, Me x2~4, S x1) [It reduces efficiency of each dish to 75% but combines to total hunger duration meter. I cook it as: Max quality salted egg for cast speed, Max quality 3 carrot salted soup, Max quality 2 meats 2 broccoli salted hamburger, total 28/28 hunger bar with 15% efficiency lose or 4 meat hamburger with 24% lose. You can use full mushroom gambler tactic with sandwich and soup if you wish so(or just soup). Bread might be corn or wheat, water clean or dark, decide for what you need more]
Oil-Corn x4{5%}/Gel x3{10%}/Poisonous Seed x3{10%}/Monster’s Liver x1{20%} [Used to cook other dishes, too meager of effect to eat as it is though possible]
Steak-Me x3~4{3×60%, 4=50%}, Oil{100%}(Corn x4/Gel x3/Poisonous Seed x3/Monster’s Liver x1), Mu x0~1{50%}, S x0~1{80%} [Top 1 meat % dish, gel oil, salt and 1 mushroom slot let you gain maximum damage output.]
Stir Fry-Me x2~3{2×60%, 3=47%}, V/Mu x2~3{2×75%, 3=59%}, Oil{100%}(Corn x4/Gel x3/Poisonous Seed x3/Monster’s Liver x1), S x0~1{50%} [Top 4 meat and 3 vegetable/mushroom eff %. While it starts with 75% , it drops lower. But you gain both so it’s good]You won’t gain anything from going beyond borders-hunger meter would show more numbers but nothing would change. Use that to apply variety of vegetables in the same dish-if logical limit for % effect to first dish is 67%, you can toss only 2 +70% vegetable(it won’t be maximum effect since dish lose some ingredient’s raw efficiency) and add something different in other slots for multi buff food. ‘Increase in dish efficiency’ applies as multiplier, not addition so if you see +16% efficiency it means x1.16, not +16%. If dish has low % it’s bad(10×1.16=11), but closer it to 100, closer it to what you’d expect.
Rolling speed of chest reels is, if you not get it already-must have thing for playing the game with cooking.
Damage without food 175, with +75% physical and +100% magic 481, with ‘overspell’ enhancer 538, with ‘power with insufficient MP’ 568, with both still 568, only food buff still 568-seems overspell effect rewrites by food buff, which is more powerful variant.
Cast speed went from 3s to 1.5s, not apply to 0 MP cast rate. Low MP cast speed buff went from 6s to 4s, not affected by usual cast speed.
Max HP is 380(150×2+(20×3+10×2=80)=300+80)
Max MP is 440(200×2+(20×2=40)=400+40)
Invincibility time of dodge is hard capped by duration of dodge animation. With buff it’s whole duration frames.
Shield went from 6s duration to 26s, can block mostly anything now(except burn affliction, mega slime bite and mega puppet’s 6 bat swings broke shield), recovery rate is affected too, i recommend to try.
MP gauge did not break from going 100% HP to 0, i recommend to try.
Slipperiness removed frustration from enemies passing through Noel position and felling her, now it happens much less, i recommend to try.
Easier to escape changes QTE to only 2 imputs needed, if you struggle with it-try it. It’s possible to do last boss grip with it, less HP grip damage, max HP and supply of fresh water to ease arousal(nasty debuffs to escape rate) all the fight without Burst.
HP damage on grip reduce damage from 20-30 to 2-4.
Smoke damage let you walk in smoke however long you want, but falling on butt or charging a spell would halt effect while you do it(probably a bug).
Reduce thunder/fire/frozen damage won’t protect you from environment and status effect, only initial damage of enemy attack, won’t recommend.
Resist abnormal effects is bad, effect barely noticeable, won’t recommend.
Duration of abnormal status is very good-everything affects you twice less time of usual, sadly you can only use mushrooms to gain effect currently.
All others mana loss related things not tested, cause i think you have no problems with gaining mana.
Effect Maximum First dish % for Maximum Increases maximum HP +100% +67% Increases maximum MP +100% +67% Make MP gauge sturdy +100% +67% Strengthens shield +80% +54% Extend invincibility time of dodges +80% +54% Reduce slipperiness -100% -67% Power of physical attacks +75% +50% Power of spells +100% +67% Power of spells with insufficient mana +66% +44% Increase casting speed +100% +67% Increase casting speed when MP is depleted +100% +67% Decrease rolling speed of chest reels -65% -44% Resist abnormal effects +75% +50% Decrease the duration of abnormal status -50% -34% Smoke damage -90% -60% Reduce thunder damage -75% -50% Reduce fire damage -75% -50% Reduce frozen damage -75% -50% Easier to escape when restrained +100% +67% HP damage when restrained -75% -50% MP damage when restrained -75% -50% Less mana from magic attacks will be absorbed by the enemy +88% +59% Increases the amount of mana you can steal from using weak attacks +100% +67% Reduce mana lost when taking damage during chanting +100% +67% Debuffs are same value but swapped +/-
I included even not currently possible ones.
Corn(G) and Corn(V). Beets(V) and Beets(S). Dry Grass(H) and Dry Grass(V). Cucumber(V), Dark Essence(W) and Lemongrass(H). Broccoli(V) and Rosemary(H). Burdock(V), Garlic(S) and Clean Water(W). Bell Pepper(V) and Pepper(S). Onion(V), Basil(H) and Poisonous Seed(O). Noel Juice(W) and Monster’s Liver(O). Catnip(H) and Turnip(V). Chamomile(H), Celery(V) and Eggplant(V). Green Pepper(V) and Rose Geranium(H). I won’t include same family of effects like eggs, meat and fruit but there are.I included even not currently possible ones.
You can swap any debuff with same effect’s positive value, eat all toxic food first and then eat any% detox dish to mitigate it.
You can add imaginary Mu as Mushroom to any detox recipe, cause every possible effect can be done by it, but that’s only plan B.
Spotted Mushroom needs V/H/O, V/S, V {Onion/Basil/Poison Seed, Bell Pepper/Pepper, Green Pepper}. Noel Egg needs V/S {Bell Pepper/Pepper}. Noel Juice needs V/H/O, H {Onion/Basil/Poisonous Seed, Sage}. Catnip needs V/S {Bell Pepper/Pepper}. Peppermint needs V {Carrot}. Rose Geranium needs V {Green Pepper}. No recipes for H or O so it’s only hypothetical(there Oil recipe with Poison Seed, but that’s too trivial…). You can use mushroom’s random effect to negate ‘abnormal effect duration’ of Noel Juice but that’s not worth it-better would be ‘max MP’ random effect from mushroom itself than try to cook with Noel Juice for meager MP buff.
Contaminated Slime have same movement pattern as slimes-it crawl till it’s in reach and “bites” you. Essentially it’s same as simple slime’s jump, but more dangerous. The thing is-you can bait it for bite and just jump over it to other side. Sometimes it goes into rage mode and start jumping up-down furiously, but unless you let it corner you, just waiting till he’s done fuming is viable strategy-you can even blast it with spells/prepare shotgun while he’s busy. And he have very VERY big weakness–melee. If you won’t bait it to bite but instead smack it with charged staff, you’d be pushed back from impact and it’s just out of reach for slime to bit you. That makes them total pushovers, you can even hit it twice per bite-at the start of animation and at the end, when he’s done and right before you. Don’t try to block bite, he would break shield and if you cornered while jumping attack gonna hit-don’t try full block either, default block won’t hold, just block initial hit and dodge towards when he’s in the air. Buffed shield holds.
Mushrooms are stationary, you can easily shoot it from distance or smack it up close-it won’t fight back too much(2 strikes for 4 damage each? meh). The devil is in the details-in crowd they can sneakily sleep you while you don’t pay attention or redirect homing of spell to themselves, potentially ruining your attempt to prevent, for example, the fool, from charging thunderbolt, but excluding both of it, they harmless. You can even deflect spores with parry and keep area smokeless. Block is possible.
Contaminated Mushroom is 50/50. It’s kinda pushover but at the same time not. If you fight it alone, it’s ez pz-when he start jumping, tossing red clouds(first stage of poison is reverse, second sleep), just run to him, NOT AWAY from(or he’s gonna jump after you and sometimes land onto with QTE), he’s usually jump over head harmlessly and you safe outside, melee or range till he’s dead. But if it’s crowdy in thunderstorm and he spawned, oh boy, you gonna suffer from clouds a lot, i advise you just persevere or have smoke damage+ food always on(Green pepper). Block possible but only when he’s away. If he’s near, you easy immovable target locked into smoke. Unless buffed shield.
Porifera is not hard but annoying enemy. They just stand and don’t do anything, but if you get close, they gonna summon whole mincing column with reversing directions debuf. Also stun locks you. And they tanky, so you can’t just delete them with 1 spell. If you somehow got locked between 2 poriferas, F. Try using bombs and hitting with plain staff attack-that inflicts stun in them and gives temporary frames of no response so you can keep hitting it till it’s stunned. Also you can just bait if for attack and bail. Sometimes it shoot “charge” of it’s head(?) to nearby enemies to heal them, when it’s out of charges-it’s harmless. Can replenish itself with mana, so don’t let it be onto mana plant spawn. Default block gonna break from column, buffed not.
The Fools are the enemy you want to keep in check constantly. If it charges thunderbolt successfully, you’d get hit for 50~250 damage and get 2-3 sparks afterwards, which cancels animation(micro stun). But sometimes all what’s needed is just being close to them, so they teleport away or attack them in any kind-this halts charge of their spell. But if you good, you can use them as additional means of damage-bolt hits everyone, so if you avoided it completely but let it hit everyone else, you did all right. Closer you to center of bolt forming, slower it moves in comparison to you, so getting closer-viable tactic. You can survive 1 bolt with default block(many with buffed one). And you can body tank forming ball(damages for 30, less) to prevent genesis. If you get close to genesis and then parry/attack it, you can redirect it completely. It’s risky move-if you was too far, you won’t be able to get away from it or block, if you was too close-you body tank it. Fools drop down if they hit once-you can stunlock them in that state by hitting repeatedly. Since plain staff attacks consume foe’s mana, it’s best way to get temporary lull in battle.
Puppets actually hidden menace-if you let them do what they want, they’d go full tony stark on you, don’t let them, kick the children asses. But other than their craft, all they can do is just tossing rocks(4 damage, and they miss over head often, bruh) and passing through you, falling Noel on her butt(solved with carrot dish). They can die from their own inventions too. Those are rocket/missile launcher, heat, lightning, cold beams(3), magic weakening barrier/field and wooden horse. Block possible but default crumble from machines(buffed not). Charged melee ‘white arrow’ is enough to kill small ones(tall too if you ate meat) in 1 strike.
Contaminated Puppet is heavy hitter. Like every brute-if he can’t hit you, he’s pushover. Just learn to jump over him and dodge in time, he can even be boon-his attacks damages everyone in path, so he can bulldose through battle in your name. His attacks are 2 bat swings, shockwave and grip on your leg. Everything is easily avoidable by jumping over his head. Don’t try to block, he can smash even max buffed one in 6 strikes. Also if you shoot arrow in time of bat swing, he reflect projectile(harmless).
Urchins are menace in plain sight. If you touch them-you get damaged, if you away, they launch homing spikes, if they in distance but not far, they drill(same as porifera but FAST) and lastly, they move erratically so even if you fight multiple enemies, random urchin would always casually fly in your way and ruin everything. If there 2 or more urchins and you busy, F. You can deflect or shield from homing spikes, that makes it easiest attack of urchins. I don’t recall if you can dodge towards them to pass through in mid air, but probably not and that’s frustrating(but fair, they’re spiky). And you can halt drill if you move too fast for it to lock onto you. Easiest way is to jump towards drill and fall down-since closer you to center, more angle it needs to turn to follow you. Also if you have lull in battle, you can wait till drill is coming and jump over it(puppy tactic). Once they dash, they can’t turn fast. When urchin(not in drill state) is close-try to hit it before it touches you or parry to create some personal space(parry don’t work on drill attack btw). Shield not works in dire need, but works. Buffed one work every time.
Contaminated Urchin unlike it’s small brethren is total pushover. All it does is rolling about in circles and sometimes fall onto your head(avoidable)+long spikes attack, which limited in upper semicircle(if you under it, it can’t damage you). Just jump over it and bombard with spells from distance(or hit it with melee when it’s rolling corner, long staff enhancer recommended), you can even entrap place where you stand, so he’ll have surprise when he falls. Default shield is not recommended. With buffed you can tank all his rolls and spikes. If there enemies on arena, he would kill them for you if they in his way. I had once contaminated urchin in ‘thunderstorm’ on “dog park” arena. That idiot killed all puppies and urchins for me. Same goes for thunderstorm weather with urchins on any map-even if there 2-3 mega urchins, they gonna stuck or damage each other while clearing all other enemies. ‘Brute’ enemies are hilarious *smirk*.
Puppy is gripler and more on annoying specter. The thing is-it has small hitbox and mana absorbs health damage for him, so unless you managed to hit it twice in quick succession, it would recover and rinse and repeat… Also constant QTE is annoying as hell+they can do multi QTE if there more of them. Luckily you can jump or dodge in time to let them pass through harmlessly(and I advise you to get bell pepper+salt/pepper foods to ease it). Bombs, Dash Strike and learning where it lands when it fall from walls helps immensely. Their charge limited by walls, so if arena have postament in middle, you can stand on it and they will hit wall harmlessly. Using ‘fireball‘ and ‘cyclone slash‘ is recommended-those arts deal multiple hits, so you can kill them en masse or insta kill even. If you don’t have anything(prologue), just strike with shotgun till you hit it, that will do. REVISION. All i said above^ is true but while i tested shield buff, i figured you can block gripping with shield. Even default one, no need in buff-just set bomb field repeatedly and let them roll to it(while shielding) till one stunned, then kill 1 by 1. Alternative best tactic would be jumping and casting nuke, they can’t jump up so you totally safe from them there. while doing it you can remove other enemies and deal with puppies later. There arena with blocked ceiling so if you can’t do this, use shield+bomb tactic(dodging works too but too much hassle).
Ground Snake is gripler-you need to place bombs under you and just stay motionlessly on same spot(or shield for insurance), snake will dive out of ground, fall you on your butt while devouring bomb charge, the goal is to let it consume bomb, not just explosion near it. After it you just kill the unmoving thing. But that’s intended way to kill it…You can actually ignore bomb and just bait with your body, bail(or shield) before the grip and smack it with shotguns till it’s dead. It has protective coating, but it won’t reduce damage to 0. So just get rid of other enemies while luring snake, and then pay it full and undivided attention. Shield is usefull.
Fox is the one nimble enemy they always have in games-constantly jumps around, have protective orbit and devours your mana supply(plants)+bombards with ‘impressive to look at’ attacks. If you want to beat it, learn few things: you can deflect it’s projectiles with parry, you can entrap mana plants(do so to yet undevoured, they regrow too slowly) and always be on high ground, cause most attacks rain down and inflicts flaming pools. Eventually fox would get stunned by bomb and you can keep hitting it with stick like a pinyatta till candy goes out, yay, you did it! Alternatively you can try to catch it mid air with spells or get buffed with foods against fire+/abnormal status duration(currently only mushrooms), but that’s optional. Melee is not recommended, but you can, if you do Cyclone Slash or Comet Dive. Shield can be good(only for 1 type of projectiles, other would inflict burn, bypass shielding), but parry just better.
Lizard is annoying, but not hard enemy-it can launch itself towards you in claw ball, but danger is not damage-the stunning hits(porifera/urchins yet again) and falling from ledges. It can fan it’s tail to create wind stream which alters physics in it’s way, but harmless(shield negates it). And it likes to grip you with annoying QTE. Try hitting it repeatedly with arrow or nuke-once you hit it, it gonna fall onto spine and be stunned half a sec, in that time you can shot/smack it constantly until it’s dead, stunlocking it. Cyclone slash can help you to hit it with melee in the air and there should not be too much problems to deal with them. Block is the key to survive claw dash attack(walking/jumping out of trajectory too).
Frog is another nimble boss. Movement pattern: it waits till you get closer, backflips AWAY from you while bombarding with ice spikes which stay in place of hit and damage you on touch. Arena have underwater pool in which you can hide from ice(won’t penetrate water surface). Parrying ice is tricky and sometimes non possible, cause frog shoots it as barrage in quick succession so you can deflect most of it but not all. When it’s high, it can lick you and pillar to the ground, dealing huge damage. Tactic is similar to fox-you need to entrap mana plant and stun it, then beat it. You can shield from icicles and licks, might need lettuce dish, unless you stun it fast.
Forest King–raid boss battle type. They like to add these in games too, huh… So this type of enemy is always formidable on first encounter but total pushovers when you learn it’s attack patterns and start to grind it for materials. This one not an exeption. So first things first-you need Burst skill to proceed it. If you don’t have it-look around last corridor before boss and watch for pieces of clothes laying about. That’s the hint from developer how to obtain the thing(you can overbuff yourself with ‘bell pepper+pepper/salt’ combo to solve grip without Burst, cabbage and any fruit dish for hp pool and defense in grip and drink ‘clean water’ so lose arousal meter(one of lewd state lvl 2-3 reduces escape rate)+consumables, but that’s too much hassle). After you gained it, it’s straight boss battle-you hit basket, use burst, avoid pink sparking zones, deflect projectiles back with parry, all it while damaging boss(you can even melee it, bail when it’s “beeping”) Repeat till basket hanging again, burst and you have free time to damage boss without counters. Watch for summoned monsters-deal with them, that’s not hard at this point of game. And there 1 time when he’s moving for other side of screen, just hide in “basement” part. Repeat till it’s dead(aka 3 baskets), ez. In story battle Ixia would help you damage it while boss stunned, but believe me, that’s meager amount of damage compared to Melee Nuke strike. So yeah, one of easiest battles when you catch his whole schmack. I’d say it’s much harder to survive 3 urchins, fool, puppy, 2 porifera/lizards and contaminated mush. That’s recipe for Struggle compared to forest king. P.S. If you cook maxed steak, fried egg, green pepper salad(and carrot salad or ‘long staff’ enhancer, if you can’t control distancing-not needed overwise), you can kill it without dealing with any boss battle things-melee nuke hit for 400 damage with steak, charge speed from egg is perfect for 2 fast hits, you can ignore all possible smoke with green pepper. So whole boss battle is hitting basket, burst, hitting boss 2-3 times, basket, burst, 2-3 hits, other side, 2-3 hits, basket-done. No purple zones, no deflecting seeds, no enemies spawn. Just ‘wack-a-mole’…
Conclusion: we have 1 raid boss-forest king; 2 nimble bosses-fox and frog; 3 brutes(all pushovers)-mega slime, puppet, urchin; 1 support type brute-mega mushroom; 2 max damage output small fry(keep an eye out)-fool and puppet’s machines; my nemesis-urchins; various small fry(varying degrees of annoying)-all others.
Contaminated Urchin, Lizards have only torturous lewds. If you land ONTO cont. urchin from above, Noel would “horse ride” it until she fell from it. Lizards only do violent stretches.
Wall Worms/Maggots(2 variations), Slimes, Contaminated Mushroom, Puppet’s Wooden Horse, Puppies, Ground Snakes, Frog don’t have penetration, they lick/harass Noel. Stil, you can gain “something inside” status with scene of birth later but no visible penetration. (P.S. In “failed to save Ixia” cut scene(which you can see in table of Noel’s room) snake actually penetrates, but that’s exclusive to scene only.)
Contaminated Slime, Contaminated Puppet, Fox, Forest King all have penetration scene
For better view you can disable “blood” and “dirty” amounts in settings-set them to 0 when needed.







Anonymous
“In cradle” incel pedo game. More than red flags, red and blue flashing lights those are the cops at your door.