Yuna is a Third-Person Action RPG Shooter with a focus on gameplay and dynamic action.
Installation:
1- Extract and run.
Developer: Alex Horn
Censored: No
Version: v0.4.02138a
Language: English
Genre: 3D, Action, All Sex, Female Protagonist, Footjob, Graphic Violence, Group sex, Humor, Masturbation, Rape, RPG, Sci-fi, Shooter
v0.4.02138a
### Added
**Arena & Maps**
**Transition zones** between arenas with loot; some arenas can become transit zones at random.
Chance for **Yuna’s crystal** to appear during arena battles.
Current pool: **11 arena locations** (6 combat, 5 transition); more maps planned.
**Bench timeskip** to fast‑forward time. Use **Bed** to skip time to 6 AM (There is cooldown, so you won’t be albe to use it again for awhile)
**HUB & World Simulation**
HUB relocated from the bunker to an **outdoor village/camp**; NPCs follow simple daily **schedules** (early pass).
**Daily world state**: locations refresh each day; loot/crystals **persist** until collected; enemies **respawn** on entry.
**Barter NPC (“The Dog”)** with **reputation** and a **shop that refreshes daily**. **Better reputation = better deals = stonks**
Tavern with **Bulletin board** where you can receive random generated **Quests/Bounties**. They appear with the ingame time. You will receive a reward and **reputation** for completing these. **You only get one shot** if you die or quit the quest and progress will be lost.
**Weapons & Gear**
**Modular weapon system** with upgradeable **components**; individual parts can be improved.
**Ammo Types** (T1/T2/T3) and **magazine tiers** — Rifle: 20/40/60; Pistol: 7/14/21. **Bandolier** increases mag capacity to **5 (rifle)** and **8 (pistol)**.
**Blueprints** and new **resources** required for weapon upgrades.
**Ricochets & enemy penetration** reintroduced; **weapon weight** again affects handling.
**Crouch fire** enabled with mechanical bonuses: +20% range efficiency, −20% recoil, +20% accuracy.
Added **13 combat stimulants (“boosters”)** that apply distinct temporary buffs/debuffs (e.g., damage, evasion, anti‑lethal “prevent death”, movement trade‑offs with toughness), with accompanying visual effects. **They currently can’t be crafted and can be obtained via looting**
**Enemies & Encounters**
New **boss** with **18 unique animations**.
New enemy: **Facehugger (“Hugger”)** with **15 unique animations**.
**Progression**
**Engineering** skill tree introduced (perks around carry capacity, loot weight, armor, ammo tiers).
**Nimph** a **Companion** and new **Yuna Tree**. Now you can summon a **Nimph** via **Condition** menu (temporary decision). They work on your **Stress** and can be upgraded with **Yuna Tree**.
**Customization & QoL**
**Workbench** now shows all owned resources.
**Canon Judi** presset added.
**Body customizer**: added sliders for upper/lower body width & thickness.
**Hair** improved with more variety.
**Dialogue UI** now displays **icons** for effects/actions.
**Holes** Self‑inspection and **anatomical condition** system affecting certain mechanics (size changes over time and via interactions).
### Reworked
**Movement**: locomotion system and animations overhauled; **camera** tuned for more dynamic feel.
**Arena flow**: no more discrete waves — now a **continuous fight** until reaching the required **Infection level**; **boss fights** appear via Tavern Quests in dedicated arenas; **branching/straight** transition routes after clears.
**Armor**: top and bottom overhaul; added **modules**, **neck guard**, **under‑armor shirt**; **equipping** reworked to avoid clipping; **heavy‑armor effects** (camera sway, etc.).
**Skills**: **Survival** and **Cold Blood** trees reworked/expanded (a few nodes still pending).
**Weapons**: assault rifle and pistol **fully reworked & integrated** into the modular/upgradeable system; **weapon shop** reworked.
**Systems**: **ballistics, recoil, accuracy, damage, range** & related skills recalibrated; **YUNA** effect retuned.
**Underwear** reworked and now has stats. You can unlock new pieces at Blacksmith. Can be changed at **Workbench**.
### Fixed
I don’t even know where to start. Many bugs were fixed. But I’ve also added new bugs so good luck to you.
### Removed
**Volumetric** effects (too heavy and difficult to optimize).
**Story mode**.
Some features like removing equipment via inventory **(Now it’s done at Workbench)**. Guns can’t be removed but **can be hidden via Settings**.
**Horns and Fox gear** will be returned in future updates
### Performance / Optimization
Overall optimization improvements.
**Ray‑traced reflections** optimized (tested at 1080p with DLAA) — significantly less GPU‑hungry and more stable. (Works only with DX12 and game runs on DX11 by default)
Added **ray‑traced skylight** option (high‑end PCs).
**Fog** system redone for lower cost; **post‑processing** improved (bloom, light adaptation, etc.).
**Sharper skies** and **selective higher‑res textures** (up to 4K where appropriate) without harming performance; verified on **GTX 1650 4GB VRAM**.
Updated **blood/dirt/torn‑fabric shaders** on armor.
### Balance & Systems
**Armor** stats rebalanced; heavy armor **affects posture** (mitigable via perks).
**Symbionts** retuned for new ammo tiers; **weak spots** now take **3× damage** where armor is thinner.
**Cold Blood** and other skills polished; certain perks (e.g., movement speed, “Pushback”) moved to a different tree.
**Consumables** (incl. cigarettes) grant **Survival XP** (game‑only).
**Economy**: no more free stuff for clearing waves, now you should complete quests and search for loot.
**Loot**: now has weight, you can expand amount of loot you can carry and reduce negative effects for carring to much via **Engineering** skill tree.
**Difficulty**: added a **test scaling** difficulty that rises **day‑by‑day**, improving loot quantity/quality.
### UI / UX
**Ammo & magazine UI** updated; supports **mixing ammo types** within a mag (UI polish in progress).
**General UI** improvements; **quest system UI** updated.
**HUD**: new side **3D status panel** (work‑in‑progress).
**Workbench** resource readout improved; **dialogue** icons clarify outcomes.
### In Progress / Planned
New/Old Story mechanics.
**Shotgun** integration;
Expand **NPC** content & activities in the HUB; add more **arena maps**.
**HUD/UI** polish, **bandolier** upgrades; additional **weapon attachments** such as **silencers**.
Potential support for **custom camouflages** (akin to Judі’s tattoo system).
Download for Windows - (v 0.3.996a(d) Patreon)
Download for Windows - (v0.4.02138a Public)
- swipe down to hide the ui
- swipe left to roll back
- swipe right to start skipping of text
- swipe 2x left&right to open the game menu
- swipe up&down to toggle a small window with memory usage information
- longpress the save file thumbnail in the save/load screen to delete this slot






Anonymous
There’s a lot more to this game than you might expect. I kept thinking of Fallout 4 while playing it. It starts off with pretty low graphics settings, so raise those according to what your computer can handle. The direction of the next stage in your quest is marked on the compass. In the beginning you have low skills and it’ll take getting used to combat, so expect to get raped and die until you figure things out. There’s five skill trees: melee, firearms, survival, engineer, and sex. I recommend going into skills->sex and read the tutorial. If you then want to turn the sex ‘minigame’ on, you do it in settings->gameplay.
Basically something recently happened to Earth, some kind of contagion or invading organism. They are called Symbionts and they take over host bodies, and seem to seek reproduction by making that its host’s overriding focus. If you’re in visual range they will start coming at you. You will probably start the game near at least one Symbiont. The MC is a woman with combat training, who has a mantis-blade installed in her left arm. It’s a powerful weapon, and you use ‘Q’ to melee with it. ‘Shift’ is the dash key, so you can also run away, but it burns stamina pretty fast, and when you’re in combat stamina is what you need to avoid grabs. You can tell the lust level of a Symbiont by their eyes; pink eyes mean high lust and they will probably try to lunge at you. ‘Space’ is the dodge key and you dodge in the direction of travel or forward. When in a safe spot I recommend going into Settings->Controls and learning the keys.
The skill trees level independently, depending on your activities, so check them regularly to spend them. ‘I’ key opens inventory, and along the top you can then select other areas. Warning: time doesn’t pause when you’ve got those windows, so stay on your toes. Your health and stamina aren’t displayed on the main screen, but you can see their real-time status under ‘i’->Status.
There’s a limb system too, and sometimes it’s better shooting some types of Symbiont’s legs off.
It’s a game-company quality level game.
Anonymous
Oh, I forgot to add, it also has a character creation system better than Skyrim’s! You can alter and change all your character’s body features. It’s quiet sophisticated.
Joe
Crash on game launch, sigh…