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The Intoxicating Flavor [v0.11.4] [PixelsLab]

Download for Windows/ Linux

Download for Windows/ Linux - Compressed

Download Update Only

Download for Mac

Download for Mac - Compressed

Download Update Only

Download for Android

  • swipe down to hide the ui
  • swipe left to roll back
  • swipe right to start skipping of text
  • swipe 2x left&right to open the game menu
  • swipe up&down to toggle a small window with memory usage information
  • longpress the save file thumbnail in the save/load screen to delete this slot

Download Walkthrough

Download Walkthrough & Gallery Mod

Features:

-In game walkthrough.
-Gallery.
-Cheats (you have the option to skip the minigames).
-Improvements (you won’t miss scenes).

Installation:

PC (Windows/Linux): Unzip the mod file and put the folder named “game” from the mod in your “TheIntoxicatingFlavorENG-X-pc” folder.
MAC: Unzip the mod -> Right-click your “TheIntoxicatingFlavorENG” app -> Click “Show Package Contents” -> Open the “Contents” then “Resources” folders -> Hold the Option key and drag the folder named “game” from the mod to the “autorun” folder -> Click merge.

You can also mail us at :- dikgames.play@gmail.com

Editor's Rating

Story - 82%
Visual - 86%
Engagement - 70%
Core Loop - 68%

77%

out off 100%

This review is based on author's perspective and actual experience may differ on individual's own preferences.

User Rating: 3.74 ( 71 votes)

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17 Comments

  1. I’m playing this again after an year and not much of a content is added. Total waste of time. It’s better to wait for 5 yrs approx for a decent content. just wondering how long will dev milk patrons.

  2. Well the game is amazing but the updates keep disappointing me. So many years and so little progress on the story is disappointing. The updates are so small you can finish it in 10 minutes.

  3. Since the last moment when I watched this project, 2 years have passed, nothing has changed in it, and updates take 5-10 minutes! It’s pointless to expect something from this developer! DELETION!

  4. Why are all of the support page links going to NLT instead of PixelLabs?

    This is NOT an NLT game and is NOT listed on ANY of their pages.

  5. it was good at first but then the story becomes mysterious as fuck ..
    the choices are rare and even though the present ones doesnt affect the story and when that time comes when like you want the MC do the right logical thing .he is like am doing the exact opposite strange choice

  6. I remember seeing this years ago, there was Ishtar in this game. Let’s see if it’ll be completed next year so I can read the whole thing.

    1. developers who wish to milk the game and appear that they are actually doing something.
      3000 words, 10 average words per sentence = 300 lines of text = 5 mins of gameplay

      1. Because like you already said even 3k words only worth 5 mins gameplay dev actually did something. have you ever tried to write programming? even basic code would tire the heck out of you, eye strain, boredom etc or have you ever see 1 minute and 30 sec naruto and most anime opening takes week to make and with like 5 or more people working together for like 12 hrs of work daily?. people like you know nothing but quickly judge. i make a game myself using unity even with ms intellicode i still can’t stand it working for 3 hrs coding, trials and errors, etc. so stfu and enjoy the ride, it’s not like you paying him anyway so you have no right to trashtalk, you are not better than him at least he got skills unlike you.

          1. It absolutely does. It proves work was done.

            The NaNoWriMo (November writing challenge) tasks participants to write 50,000 words in 30 days. It’s a writer’s marathon and quite grueling.

            None of this says that the quality of the writing is any good, but as you yourself pointed out, you can get a sense as to how much content is in the update, and that’s worth knowing.

            1. 50 thousand words is not quite two of my average page counted books. I tend to finish two a month, at least. So it’s not that much of a challenge to me. As an example; I’ve started a new book 3 days ago, and have gotten to page 62 so far. I got 19 pages yesterday, and 17 the day before. I’m not bragging, this is just my normal work schedule I built for myself. (I’m a bit slower on page count per day – which is usually 30 at my best – as I’m still needing to flush the chemo treatments from my body) and the word count as it stands for the book is 10,697. By the time it’s done it’ll likely be around 40 k or more. It simply requires discipline and time investment. Also a general idea of what you want from the story.

              It does prove that work was done, but when you factor in the renders, it gets convoluted. There’s also the fact that X words done doesn’t tell the player the actual length of the update, so HOW MUCH work was done (and that was emphasis, not yelling) is very much still the question. I’ve seen updates that say in the thousands of word counts that didn’t take more than maybe 20 minutes, even if I read all the dialogue.

    2. It started on Chinese novel reading sites where you literally have to pay real money for EVERY CHAPTER.
      The novelists in turn get paid on “word” count so they use far more filler text then any other creative novelist sites.

      In VN’s and adult games the sentence average length is closer to 5 words not 10. Either way 3000 words is 2 hours work even after edits and rearranging. The time killer is in the art and (supposed) animations.

      Anyone with a regular non manual labor job generally only has approximately 11 hours of free time a week in order to work on hobbies VN’s etc . Manual laborers generally have little to no energy after an 8 hour day to sit and code….
      This is a great story but the update rate and lack of content per update is killing interest in it. Not many people willing to wait a year for 5 minutes of content and as long as idiots subscribe to monthly patreon, substar, etc the dev has NO motivation to actually work at it rather then drag it out.
      Since completing in a reasonable amount of time with even MININMAL effort it would reduce the income flow by nearly 80%

      It was sad and funny watching people pulling 10 000 USD a month just translating 1 chapter of a popular novel. Wuxiaworld built a business on that model then sold it to the original chinese company who’s novels they were translating (without permission for the first 5-6 years)

      many of the AVG and AVN devs are using the same model. This is why you have thousands of games that simply turned into vaporware after milking people for a couple years. The dev then creates a new identity and does the SAME THING. Several popular AVN devs about 6 years ago were running 6-7 identities including the main one just to milk unfinished projects simultaneously

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