Things go sideways when a pair of genetically modified “super-cops” lead an assault team to re-take the derelict city of RapeCide.
OED is a turn-based combat VN, playable as either AJ (female (omni-submissive)) or Brinn (male/femdom). It is a meticulously crafted work of erotic art that explores themes like power, hubris, resilience and humility. This game is a RENPY AVN with fancy game mechanics. The point of the game is to move between states of captivity, serving your chosen faction of masters (both sexually and in a questing/adventuring context) until one of them wins. If you come expecting a VN experience, OED will delight you with game mechanics. If you come expecting a AAA top-down strategy game in unity experience, it will probably disappoint you.
You should play this game if:
You appreciate solid storytelling.
You don’t mind rape, losing fights, and driving a submissive POV
You don’t mind if things aren’t quite polished yet
You enjoy reading.
You enjoy encountering experimental game mechanics UI and art, and things that haven’t been tried before.
You can appreciate an artist who is taking a do more with less approach.
The tags and screenshots look enticing.
Installation:
1- Extract and run.
Developer: Artisnal Depravity
Censored: No
Version: v0.3.5
Language: English
Genre: 3DCG, Animated, Female Protagonist. Male Protagonist, Multiple Protagonist, Turn based combat, Mind control, Dystopian setting, Adventure, Graphic violence, Romance, Anal Sex, Bdsm, Big Tits, Blackmail, Bukkake, Corruption, Creampie, Drugs, Female Domination, Footjob, Foot Worship, Group Sex, Groping, Handjob, Humiliation, Lesbian, Male Domination, Multiple Penetration, Oral Sex, Pegging, Prostitution, Rape, Sex Toys, Slave, Spanking, Stripping, Titfuck, Vaginal Sex
v0.3.5 4/17/2026
* re-worked the “world-tick” logic to make moving around in exploration mode
much faster (like *WAY* faster)
* Fixed a bug where bringing up the main menu in combat and saving during combat would hide the combat hud and end turn button
* Fixed a panic caused by a typo in the new clownbiddy branching code
* Fixed a panic caused by an edge-case when you go down during the chaingirl reversal attack
* Fixed a ton of weird behavior related to the down and lewd handlers and reversal attacks
Defend
- AJ can prep defend from 3 squares away, enemies can prep defend against aj from 2 squares away.
- Defend is a queue. Once an enemy has a defend in queue against aj, it stays there until she attacks them (or defeats them with a grapple)
- (the risk) Every grapple attempt against any combatant with a defend in their queue instantly succeeds (and removes the defend from their queue)
- (the payoff) Every attack against any combatant with a defend in their queue instantly fails, and triggers a counter-attack for chaingirl and Aj
- Enemy mobs always take an action if they are within range to do so. So if a mob moves adjacent and does nothing, that means they just queued a defend against you.
- Because AJ has a counter-attack against all mobs, Defend can work like a third attack action if you use it wisely.
- pro tip: AJ’s ability to escape grapples depends on her having a turn before the grapple gets too deep, so use defend against enemies just before her in the turn order, or the ones at the very bottom of the initiative stack. Any enemy that takes its move 3 or 4 turns before AJ’s is generally safe to fire defend against. Its also safe to queue defends when the number of enemies left is <=4.
Attack
- Attacks are free with respect to energy.
- They have the same chance to hit as a grapple, unless the enemy is defending, in which case they always fail
- Chaingirls can attack from 2 squares away.
- Attacking a chaingirl who has queued a defend results in a reversal-takedown (dangerous)
- Attacking a thug who has queued a defend just results in a miss (safe)
- pro tip: AJ has two actions per turn (to start), if you aren’t sure whether a chaingirl has a defend queued, attack her on AJ’s FIRST ACTION, that way you’ll have an action remaining to escape the counter if the chaingirl is defending.
Grapple
- Grapples cost 1d4+4 energy to use
- Grapples have the same chance to hit as an attack, unless the enemy is defending, in which case they always hit.
- Grapples eat AJ’s entire turn to escape. So being grappled can give other enemy units a “free” movement turn, and result in aj being overrun
- Chaingirls can grapple from 2 squares away
- pro tip: Save your grapple attacks for enemies you KNOW are defending (eg.. enemies you have observed move into attack range without making an attack or grapple attempt)
Maneuver
- AJ starts with 4 moves per turn, Thugv1: 3 and chaingirl: 2. Movement is her most powerful early-game advantage.
- pro-tip: use movement and the map to minimize the number of enemies in attack range. Fight with your back against a wall, or from within alley ways. Attack and then move away.
- Support Developer of this game:
- Website
- Patreon
- Itch
- discord
- Subscribestar
- Steam
Download for Windows/ Linux
Download for Mac
- swipe down to hide the ui
- swipe left to roll back
- swipe right to start skipping of text
- swipe 2x left&right to open the game menu
- swipe up&down to toggle a small window with memory usage information
- longpress the save file thumbnail in the save/load screen to delete this slot






Anonymous
Do you have optional path where you win and rape?
Or its 100% sissy boy “losing” to add spice gay futa ntr woke rtard peeping tom sht???
No kinetic tag. But its easy hide tags nowdays.