Editor's Rating
Story - If brevity is the soul of wit, *Getaway With My Sisters* might be the wittiest game ever—too bad it comes at the expense of any kind of substantial storytelling. This visual novel offers a thinly veiled premise that veers into awkward territory. The plot, if one could call it that, revolves around a sisterly competition for your attention, but it lacks depth and coherence. - 30%
Visual - On the upside, the visuals are a solid point of interest. Character models are well-crafted, and the renders maintain a decent quality, giving players something nice to look at, even if the content itself is lacking. The art is likely the primary draw, but visuals alone can't salvage a narrative that feels unfinished. It’s like having a beautifully wrapped present that, when unwrapped, reveals nothing. - 64%
Engagement - Engagement? What engagement? With a total playtime of about two minutes and zero meaningful player interaction, you might as well be clicking through a digital magazine. There’s no sense of immersion or investment, as all the choices boil down to watching a couple of desperate characters trying to grab your attention. The lack of any real involvement makes it feel more like a lazy showcase than a game. - 10%
Core Loop - We hit the core loop. Or rather, the absence of one. A game that essentially ends after a couple of clicks—followed by a nudge to check out other titles in the developer's library—leaves one longing for a more satisfying loop of play. With no return to the title screen and a forced link to other games instead of an ending that wraps things up, it’s clear the developers are eager for clicks. - 9%
28%
out off 100%
This review is based on author's perspective and actual experience may differ on individual's own preferences.