Fantasy Manager is a management sim where you run businesses, recruit colorful characters, and build your empire through charm, coin, and questionable decisions. Inspired by Whoremaster and SlaveMaker, expanded with male fanservice and a SFW option for those who just want the management aspect.
Highly moddable. Add your own characters, events, items, and more.
Installation:
1- Extract and run.
Developer: Horologist
Censored: No
Version: v0.9.6
Language: English
Genre: AI CG, 2DCG, Management, Fantasy, Simulator, Prostitution, Monster Girl, Monster, Slave, RPG, Trainer, Vaginal Sex, Anal Sex, Group Sex, Oral sex, Bdsm, Multiple protagonist, Male protagonist, Female protagonist, Gay, Lesbian, Ahegao
v0.9.6
— Added a complete Lanista storyline, with male/female variants, gifts, wagers, debt/favor progression, Arena unlocks and three endings
— Added post-arc conversations and events for the Lanista, plus new Dominion follow-up events for Yvara
— Added Gay and Lesbian traits, with Off / On / Force settings and matching story and image rules
— Added 45 Gay/Lesbian daily-story variants
— Added three unlockable Arena professions: Pin-up Barbarians, Oil & Chains and The Spectacle
— Added bulk inventory selling: sell a stack, all filtered items, or duplicate copies
— Added Repeat Last Interaction and profession previews with skills, building bonuses and estimated success chance
— Added Backspace screen closing and Ctrl+Left/Right worker and report navigation
— Added Smart Advance options to process 3 or 7 days at once, pausing for events and automatically resuming afterward
— Added a combined summary and complete Daily Report history for every day processed through Smart Advance
— Added Batch Worker Management, allowing filtered groups of workers to be assigned, moved, rested or unassigned together
— Added saved assignment presets that can be applied, replaced or deleted
— Added building Auto-fill, assigning the strongest available workers to matching empty jobs
— Added building-specific Skill Policies, with services configurable separately for male workers, female workers or both
— Added specialization bonuses for buildings that restrict services, granting extra focus to the corresponding workers
— Added Missed Service Requests: customers may reserve a worker for an unavailable service, consuming one of that worker’s daily stories without generating income
— Added a Worker History journal to profiles, preserving up to 100 days of work, stat and skill progress, level-ups, trait changes and significant event decisions
— Added worker favorites and roster sorting by favorites, energy, health, joy or rebelliousness
— Added optional potion confirmation
— Added complete three-stage personal story arcs for 18 unique workers and the four named monsters: Amanita, Moss, Lotus and Nuphar
— Added character-event progression gates, delayed follow-ups, cooldowns and global pacing to prevent personal stories from crowding daily events
— Added themed names and individual stat, skill and trait variation for procedurally captured monsters
— Improved the Workers and Daily Report screens with portraits, clearer status bars, filters and progression badges
— Improved Batch Worker Management and preset screens with clearer Building/Job columns, proper checkboxes and safer controls
— Improved BGM playback and recovery, and added UI, day-transition and event outcome sounds
— Improved generic worker descriptions, recruitment text and several event outcomes
— Improved high-libido daily stories by lowering their requirement from 20 to 15 and making the high-libido work penalty visible
— Improved Manager event reduction so it is calculated per building and displays the current chance; stories, quests and character events are unaffected
— Improved shop progression with separate price tiers: Basic up to $200, Adventurer’s Market from $201 to $500, and Elite Emporium above $500
— Improved Daily Report history so building names, worker context and selected images remain accurate even after later changes
— Improved profession previews so estimated success reflects worker gender, building policies and the same rules used by actual daily work
— Improved SFW filtering across buildings, events and Daily Reports
— Improved Monster Taming so named monsters can be captured once, while Goblins, Orcs, Demons and Slimes remain repeatable procedural captures
— Fixed long-term navigation and save issues caused by leaked Ren’Py call-stack frames
— Fixed event selection, cooldown, one-shot and probability issues that could block, repeat or double-roll events
— Fixed temporary worker effects, Governor sabotage recovery, recruitment filters, unique-worker traits and health/energy caps
— Fixed button backgrounds that could crash interactions on Android
— Fixed archived Daily Report images changing whenever reports were reopened
— Fixed authored personal events losing their original worker when recorded in report history
— Fixed generic Recruitment recycling named stock workers; authored recruits now appear once before fresh procedural candidates take over
— Fixed the Binding Gem (Objective 12) being potentially unobtainable, and added a Journal fallback to acquire it
— Improved Academy training with per-course Focused or Flexible curricula, allowing a directed 7/3 skill split without increasing total daily training
— Improved large Daily Reports and Smart Advance performance with 50-entry pages and lightweight report archiving
— Fixed Auto-rest staffing reservations so resting workers keep their former role slot, full roles cannot overfill on return, and moving or unassigning clears stale reservations
— Improved Arena and Laboratory worker selection with remembered choices, skill-based sorting, search and pagination
— Added Franchise Holdings: remote Hospitality, Workshop, Arena School and Pleasure House businesses with aggregate income, rotating skill practice, staff management and save-safe progression (Should help with games with too many workers)
— Improved Arena and Laboratory worker selection with remembered choices, skill-based sorting, search and pagination
— Added Franchise Holdings: remote Hospitality, Workshop, Arena School and SFW-gated Pleasure House businesses with aggregate income, rotating skill practice, staff management and save-safe progression. These are buildings which take les load but Will help increment your emporium.
— Added relationship daily stories: ~300 new stories across every profession, unlocked by high Romance, Friendship or Rebelliousness and by the level-5 bond outcomes (Loves you, Best Friends, Harem Member, House Servant), with the Daily Report showing what unlocked each one
— Added Kar and Kara: the Lanista’s sibling counterparts, unique gladiator workers recruitable through special events once the Arena’s debt financing is unlocked
— Added success-chance ranking to event worker selection, listing candidates best-first with their real odds
— Added the Master’s Elixir: a one-time special brew in the Academy laboratory (requires the alchemist pass and the library quest) that grants +1 Manager Level through the usual hint-based crafting, with a victory panel; failed attempts can be retried after the cooldown
— Added a one-time +1 Manager Level award, with a victory panel, the first time one of your gladiators earns the Arena Champion crown (5 special-match victories)
— Reinforced Save Safety
— Added info on Daily report skill up widget (ex: +1 agi vs +1 skill)
— Improved Force Gay / Les function, workers not created for gay / les oriented image folders will prioritize homo images.
— Added Save deletion button
— Improved repeat interaction functionality (Saves last interaction per worker)
— Improved Yvara’s dialogue use of space
— Improved Varro, Varra and Yvara’s post-arc dialogues
— Adventurer’s Guild loot: Some relationship stories can now award items or captures
— Rest images: Fixed fallback chain
— Corrected some images for Florian and Violet
— Fixed nº of potions crafted at the Alchemy Laboratory
— Event choices: Fixed locked choices and their requirement text appearing off-center.
— Stock Potions: Fixed potion quantities cycling in the wrong order, now it’s: Off → x1 → x2 → x3 → x4 → x5.
— Event timing: Fixed Manage Building navigation allowing an unintended Next Day activation
— Fixed Reforming trait assigned randomly, and a couple missing descriptions
— Fixed weird keyboard navigation interactions which removed the UI
— Corrected a desync with Yvara’s dialogue
What is it?
You start small—a run-down building, a handful of coins, and more ambition than sense. From there, you hire workers, each with their own skills, quirks, and baggage. Some will become your stars. Others will set things on fire (sometimes literally). You’ll upgrade your buildings, juggle resources, and deal with whatever chaos the day throws at you—random encounters, difficult choices, and consequences that sometimes stick around to haunt you.
But the real heart of the game is how easy it is to make it yours. Want to add your favorite character? Drop some images in a folder and edit a simple file. New items, buildings, events, storylines—it’s all open. No coding required for basic mods. The game was built to be a canvas.
And because my partner rightfully pointed out that eye candy shouldn’t be a one-way street, there’s content for all tastes—plus a full SFW mode if you just want to manage a fantasy business without the spice.
About Virus warnings:
If downloading from Vikingfile or other sites, PLEASE be careful to only download the right *.zip files. Clearly named Fantasy Manager with the version from the thread. If in doubt, go to Itch.io, the game is free.
Download for Windows/ Linux
Download for Mac
Download for Android
- swipe down to hide the ui
- swipe left to roll back
- swipe right to start skipping of text
- swipe 2x left&right to open the game menu
- swipe up&down to toggle a small window with memory usage information
- longpress the save file thumbnail in the save/load screen to delete this slot






Anonymous
I bet my gay stalker loves that murderer Lindsay Clancy. That faggot is on the wrong side of everything after all.