GamesRpgmWindow

 Demon Hunter [v0.24] [evils]

Download for Windows/ Linux

Download for Windows/ Linux - Compressed

  • swipe down to hide the ui
  • swipe left to roll back
  • swipe right to start skipping of text
  • swipe 2x left&right to open the game menu
  • swipe up&down to toggle a small window with memory usage information
  • longpress the save file thumbnail in the save/load screen to delete this slot

FAQ

I have text reminders for all of these issues in the game. So I won’t be responding to these questions in the future. You can ask someone else.

FAQ:
1.The save is reporting an error.
At the end of each version I have said, if you want to use your own save, please archive in another scenario, not in the one with “me” in it, because “me” will be deleted in the next version.
Solution: Use the preset save. Or Read the plot.

2.I don’t know what to do next.
Solution: Read the plot.

If you read the plot, you won’t have any difficulty.

You can also mail us at :- dikgames.play@gmail.com

Editor's Rating

Story - The narrative in "Demon Hunter" feels like a disjointed mishmash of ideas struggling to find their place in the chaotic landscape of the game. While the NTR elements may appeal to some, the poor execution of character development, jarring dialogues, and lack of cohesive storytelling make it a frustrating experience. The English is distressingly subpar, muddling any attempts at emotional resonance. - 29%
Visual - Visually, "Demon Hunter" is a mixed bag of tricks and troubles. The character models, while distinct, lack the finesse needed to truly differentiate them, leaving players struggling to form connections with these digital puppets. The somewhat oily skin textures detract from any semblance of realism, creating an uncanny valley effect that's more off-putting than immersive. - 40%
Engagement - Engagement in "Demon Hunter" is a slippery slope, teetering on the edge of tedium at every turn. The gameplay shifts haphazardly between an open-world exploration attempt to a linear RPGM experience, leaving players disoriented and disillusioned. The minigames, instead of adding value, serve as mere time-padding devices, sapping away any remaining shreds of player interest. - 34%
Core Loop - The core loop of "Demon Hunter" is akin to a broken record, stuck in a monotonous cycle of uninspired design choices. The RPG elements are virtually nonexistent, with combat reduced to a mindless click-fest that adds little value to the overall gameplay experience. The baffling game design decisions, like introducing skills without a menu to utilize them or restricting exploration to a linear pathway. - 22%

31%

out off 100%

This review is based on author's perspective and actual experience may differ on individual's own preferences.

User Rating: 2.02 ( 26 votes)

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6 Comments

  1. I don’t understand why to develop such a project? For the sake of money, there is no point since NTR+RPGM is a terrible mixture + the developer is not serious about the project, then why does he spend a lot of time why? Even for fun or a joke, there is no point in this, since such a development takes a lot of time and it would be pointless to spend it for fun or a joke, then it is not clear why? Oh, I think I understood, it dawned on me that the developer has obvious problems with his head, it’s difficult to come up with other conclusions!-)

      1. And i bet this game was made by whites. I don’t understand why always nigger maybe for a change just change niggers with asians. Y’all likes asian women why not with asian hot boys?

        1. Those aren’t whites, those are wiggers, an off-shoot of the white race who wants to be and tries to be a nigger, probably wears a BLM shirt and hat, draws welfare to feed his or her 10 or 11 half nigger kids and is nothing but an embarassment to the white race as a whole. No real white would ever be caught simping for a nigger.

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