Editor's Rating
Story - Let's dive right into the narrative—or lack thereof. CityDom's story is more of a confused mumble than a captivating saga. Players find themselves thrown into a sandbox world, but with no discernible direction or objectives. The scattered fragments of potential storylines never really come together, leaving players adrift. - 22%
Visual - Now onto the eye candy! CityDom isn’t an aesthetic disaster; the character designs have positive nods for looking fine, albeit with a few critical notes. The graphics range from decent to visually appealing, but they do nothing to compensate for the disjointed gameplay. The environments may catch your eye initially, but they lack the depth and dynamism that could elevate the experience into something engaging. - 60%
Engagement - Engagement takes a serious hit here. Players feel more like passive observers than active participants, as the game often devolves into mindless clicking. The absence of a tutorial or any navigational guidance leaves players feeling lost in a whimsically confusing landscape. It’s frustrating to be bombarded by random interactions with unlikable characters in a world that offers little in the way of engagement. - 15%
Core Loop - At its core, CityDom tries to establish a loop of exploration and interaction, but it falls flat. The game encourages players to wander around, click on characters, and react to whatever comes up, but without a guiding hand, this loop can quickly feel torturous. Many find themselves repeating the same lackluster events with no sense of progression or accomplishment. - 33%
33%
out off 100%
This review is based on author's perspective and actual experience may differ on individual's own preferences.
I like this game a lot – but still no sexual interactions with the girls just with the succubus – the daily, normal interactions are mostly good and fun – but the dev should not release any version which is just new improvement of level1 = no sex level