Editor's Rating
Story - The game presents a unique and rich art style, a signature of Ktulhu Solutions. The visuals draw you into a world filled with caricature-like characters that are a joy to interact with. The atmosphere created while playing the game is captivating, immersed in an entertaining and humorous storyline. However, some elements of the humor can feel cliché at times. - 81%
Visual - The game's art style is a standout feature, showcasing the talent of the developers. The visuals are polished, vibrant, and artistically appealing, making the game a visual treat. The detailed environments and character designs add depth to the overall experience. - 77%
Engagement - While the game successfully captures your attention with its unique visuals and humor, there are a few aspects that can hinder engagement. The lack of a conventional save system forces players to complete the game in one sitting, which might not be ideal for everyone. Additionally, the need to constantly return to the workplace to combine items in the inventory can be tedious and disrupt the flow of the gameplay. The absence of a clue system also hampers progress at times. - 70%
Core Loop - Jerry Wanker and the Quest to Get Laid follows a classic Point & Click Adventure game format, with puzzles and riddles to solve. The gameplay difficulty is acceptable, but there are instances where finding the right solution can be time-consuming and frustrating. The quests in the game are heavily intertwined, offering little respite with rewards during gameplay. There is a missed opportunity to provide a better balance between grinding and rewards by reducing the interconnections between quests. - 75%
76%
out off 100%
This review is based on author's perspective and actual experience may differ on individual's own preferences.
So. I played through the game and…
The game is well made and the drawings are nice. The story is weird enough and the dialogue short enough to keep you interested. I also liked the humorous side of the game and the Leisure Suit Larry references.
BUT, some of the challenges/tasks are borderline impossible to solve without bruteforcing your way through. As an example the player needs to fix some cut wires from a street lamp. And the solution is? Wrapping the wires in toilet paper. Maybe I missed some dialogue but I would have never even tried to use the toilet papers on the wires without the walkthrough.
Additionally, I get the feeling that the dev decided at some point that the game is too short and then shuffled the tasks around. There is A LOT of backtracking. Even with the walkthrough. The levels are small and there aren’t too many locations. But, it adds up.
Long story short:
I recommend the game as it’s a standout among all the standard VNs. But, keep the walkthrough handy because you’ll need it sooner or later.