A lewd dreamworld filled with strange monsters and surreal situations.
Changes within dreams slowly sip into reality, altering and warping the main characters and the world at large.
Our hapless protagonist wakes from a strange dream to find himself gradually transforming into a mysterious girl he met in that same dream.
To avoid the changes becoming permanent, he assumes a fake identity, blending in as a new girl at school while searching for a way to undo these changes.
Leaning on his friends Yuri, Kari, and Nanami for support, uncovers their own tangled relationships with reality and the dream world. Yuri suffers from perpetual nightmares and believes his presence in her dreams might provide rare moments of peace. Nanami sees the dream world as a fantastical escape from the hardships of her life. Kari hides a dark fractured psyche…
Forced male to female transformation of the MC
Inspired by Yume Nikki, .flow, LSD Dream Emulator and some others.
Installation:
1- Extract and run.
Developer: unnie
Censored: No
Version: v20260927v7
Language: English
Genre: 2D Game, Animated, Female Protagonist, Male Protagonist, Ahegao, Corruption, Futa/Trans, Multiple Penetration, Pregnancy, Rape, Tentacles, Transformation, Trap, Monster Girl, Monster, Horror, Puzzle, Adventure, Internal view
Versin 20260927v7
Memory Replay
You can now replay unlocked events from the Dream Home’s Library.
The game takes a save snapshot before the event starts, and restores everything when it ends or you leave to an unrelated area.
You retain your current appearance and even have full dialogue choice control.
This can lead to some narrative inconsistencies, that ̶I̶ Rin tries her best to rationalize.
Each replay costs 10 Will.
Clothing
Wardrobe Outfits no longer save as a single piece. (i.e after dressing up, you can still remove or move each piece individually)
You can now overwrite the first 4 outfit(Uniform, Dress, Athletic, Work), however they will retain the outer layer.
This means you can put stockings on > overwrite the Uniform slot > the Uniform will now always have stockings included.(And everything else that was in layer 1-2)
As there was no record of what piece combinations were getting saved prior, legacy outfits will remain as single pieces, unfortunately.
A new game will separate most pieces appropriately. Or you could just assemble something from existing wardrobe pieces and overwrite.
There are several small GUI QoL fixes (i.e you don’t have to target top or bottom slot for a piece, it automatically knows which one it should go to, snaps better)
The way transparency works for skirts and dresses has changed. Some dresses will appear more see through than before.
Mind <= 30 makes clothing layer 3 transparent, at alpha 1-(30.5-mind)/100
At breast size 5+ the saved uniform jacket becomes an open version. (Like Kari’s)
The Decency System
Clothes now have decency ratings. Failure to dress appropriately causes penalties and, ultimately, a day reset.
the day reset exists to prevent story softlocks.
The game counts only the highest rated clothing piece for top and bottom and the rating becomes the lowest of the two.
So a jacket and a skirt is fine even if completely nude underneath.
An open jacket passes through the next clothing layer at a +1 rating. Same with transparent clothing.
Certain compromising poses will have an effect if the skirt is too short.
Running with a short skirt also affects exposure.
Each area has a minimum rating requirement (dreams and home don’t apply)
There are 5 ratings in total: 0 – Nude, 1 – Underwear, 2 – Skimpy, 3 – Casual, 4 – Uniform
Only the school requires “Uniform” and only the beach allows “Underwear” without penalties. Other areas are set to “Casual”.
I’m not going to provide the the full clothing table. Use common sense. Shorts are skimpy, pants are casual, etc
Each point deficit adds a penalty. (1 – x2 Mind consumption, 2 – x2 Will consumption, 3 – the player collapses)
The effect lasts 1 period, even if you immediately dress up again.
However, simply taking off clothes doesn’t actually do anything – an NPC has to see you.
The game draws a vector from each NPC facing the player in a 120 degree cone. If the the vector hits a collision block – the NPC doesn’t see you and you’re fine.
Note that it checks for a collision block, not for something what might look like a wall. This is a 2d game, vertical walls don’t exist.
So while something like a closed-off room is probably safe, don’t rely on hallway corners or environmental props.
There is a ~5-10 second grace period as the exposure bar maxes out.
Exposure rate depends on how high the deficit is.
The main cast won’t cause a collapse, but still trigger exposure debuffs.
You can’t change clothes if there’s an NPC in line of sight.
It pings any NPC that could potentially see you that is on screen. Find an empty room. Doesn’t apply in dreams.
Despite what it might look like, this system isn’t obtrusive at all if you decide not to mess with clothing deliberately. A school trip still dresses you up in uniform automatically; all default dresses have proper ratings; all default skirts are of sufficient length, etc The first few days, CatCat’s floor and the skimpy cosplay via Kari’s Drama Club dialogue will fluster MC, but these are the only changed instances for the story thus far. Also, Mind < 20 has that effect now I guess. So, why would you want to wear something under the rating if there are no benefits? Well, Rika has a quest now, and this framework has been designed entirely around it.
Rika’s Quest
Rika gives you a quest to wear certain clothes.
You will report to her once every Saturday’s dream, unless in conflict with a story event.
The inventory will let you know if worn clothes fulfil Rika’s requirement.
Dream Home will not be accessible that day.
She first appears in the next free dream after your Mind goes to and under 30 in public and the Dream Home has been unlocked.
Completing her quest line inverts clothing penalties, halving stat consumption while in non-lethal deficit.
There’s also a catch. Stat consumption in this state will produce corruption.
After her quest is done, her clothing requests become more radiant and the locations random.
You will simply have to wear what and where she tells you, and talk to any NPC.
In exchange for doing what she wants at this point, she will remove any affliction or parasite.
Over 400 lines
Other
Added 1 new lecture to the pool: “World Literature – The King in Yellow”
Stat gain/loss effects now jitter and have a x2 or /2 next to quantity. This should make it more apparent if something is affecting consumption.
Yuri would only give 1200 for all cat photos. Now it’s 1200 x new photos.
Fixed dialogue choice overlap in CatCat or any other place where a choice line takes up more vertical space.
Fixed facehugger not appearing on one of the portraits.
Fixed Squidrabbit skin color not applying to mirrors.
Fixed pixel bleed-through on open jacket top size 7+
Fixed Hunger/Thirst was quartering Stamina gain instead of halving it.
Hunger/thirst now doubles Body consumption in addition to halving Stamina gain. Lowered base value cost in some places.
Changed basement monsters cost to 5 Body and Mind instead of 5 Will. Some were also missing a cost.
Added clarification message that turning off the lights clears up to 10 corruption, it doesn’t cost 10 corruption.
Kari’s route can now be delayed. Talk to her over breakfast in order to start the route.
Version 20260824v2
To streamline pregnancy, the Fertility Crest is now more accessible: imperfect Festival of Life went from 4/5 requirements to to 2+/5. This means even just the Malice (Blonde variant) transformation would trigger it. It’s still a lot of core content to hide behind what I would consider a fairly advanced puzzle, but I believe players that are interested in this stuff either already know how solve it or will look up a guide anyway.
Press f9 to remove Kari’s route pregnancy. Use it if it’s an issue. May purge other things, but works only once.
Story
Added a story event when MC wakes up heavily pregnant.
This means it triggers from ghosts, harlequins and anything that doesn’t have a gestation period + the Crest.
It can technically trigger as the Banshee or Harbinger pregnancy gets to full term, though it won’t make sense as the reaction is that it’s spontaneous.
This is a common route event, not affiliated with any girl in particular.
Needs the Sleepover Event cleared.
Over 400 lines of dialog.
Mechanics
Redone how Fertility Crest carries over pregnancies.
It now only saves the first pregnancy type that was triggered. Anything else is discarded when the dream ends.
All lectures now have a bit of extra dialogue inserted when MC is pregnant.
Kari route pregnancy is now treated as regular pregnancy with Crest, to prevent content softlock. Will be amended when her story progresses.
Imperfect Festival of Life went from 4/5 requirements to to 2+/5.
Dialogue
Sora and Reiko now react to MC’s appearance.
This functions slightly differently from how Yuri’s commentary works.
Not all sizes have reactions. Characters use size ranges instead.
Sora triggers at 2-3, 4-6, 7-8 breasts and 3-5, 6-8 hips
Reiko triggers at 2-4, 5-8 breasts and 3-5, 6-8 hips
Both react to pregnancy ranges 1-2(nausea), 3-6(barely showing), 7-9(obvious), 10-13(full term), 14-16(overdue), 17-22(weird)
This reaction still drains stamina and replaces the regular conversations.
The regular conversation is then queued up for the next day.
After the first time they react, the same reaction has a 10% chance to trigger again if the range is still the same.
The repeat chance for the pregnancy reaction is 20%.
Added one new conversation to Sora. While her pregnancy test dialog has been moved to the 1-2(nausea) reaction range.
Over 600 lines of dialog.
Version 20260714v3
Story
– Kari’s quest has been added. She appears at the Mall on weekends after the Sleepover event.
– Kari’s quest involves talking to spawned NPCs and getting their contact details to prove you’re not a hermit. 27 unique conversations.
– Kari’s quest NPCs spawn regardless whether her quest has been activated. However, you won’t have anything to talk about with them until the quest starts.
– NPCs won’t spawn outdoors if it’s raining.
– Miyu now has freeform conversations.
– Added 2 more lessons: Anima/Animus, Unus Mundus
– Over 1300 dialog lines
Gameplay
– The Harbinger encounter now has a surprise synergy with Venus
– Cat Slime spawns in the first dream area you visit that night. It will carry one item between dreams.
– Acquired by completing Nanami’s quest (bring her one of each plushie type)
– Kari’s quest NPCs spawn everywhere except the school. Each area has 6-7 unique encounters.
– There’s no limit to how many NPCs you can talk to, but the stat requirements pile up.
– Once interacted with, the NPC won’t respawn for 5 days.
– Some NPCs have different spawn points.
– The game actually records the appearance, name and some extra information of each NPC you get. Pointless now but will be used later.
– Kari gives a fragile key every 10 people. Keys can be used to simplify a few puzzles, or for 10 orbs at the Dream Home (temporary reward).
– At 100 people the quest is considered complete and you receive the Lovely Key.
– If you’ve got the Sleepover event cage, it now stays on in the real world and prevents using the bed properly. The Lovely Key unlocks it. The initial quest conversation is slightly different too.
– Otherwise the key is for Rin’s list. Consider it a placeholder requirement for an ending.
– Miki now tracks Miyu’s location.
– Miyu now tracks the location of cats for Yuri’s quest. (Option unlocked by seeing all her dialogue)
Notable Changes
– Fridge and Storage now have mouse support. (You can the use the mouse wheel to cycle quantity)
– You can’t throw away plushies now. This is to prevent softlocking Nanami’s quest, as they don’t return to the pool when discarded this way. Put them in storage or just dump them on the floor at home. You can still find creative ways to discard them, but it’s on you at that point.
– To make it easier to get all plushies, returned ones go to the bottom of the pool. The pool is only shuffled after the quest is complete.
– Added Yuri to the class. She was originally meant to be in a different classroom, but it’s more fun to include her in the lectures.
– Blocked the northern stairway during day 2.
– Blocked the northern stairway during day 1 as well. To protect you from yourselves.
– Crash when First Haircut and Morning Sickness events overlap.
– The meatwall nightmare on the Lab to Woods route required the configured suit on, instead of the opposite. It costs 90 mind, if you want avoid the nightmare without the suit.
– Fixed a softlock in Yuri’s dialogue if you didn’t have enough Will.
Version 20260608v2
Story
Reiko, Sora, Jun and Miki now appear on campus starting from Morning
Requires meeting them through the story (see last update)
The location is randomly selected from a pool each period
Miki always appears at the entrance and tells you where everyone is
The other three have 5-6 looping conversation
1 conversation per day, for each.
After completing all conversation for the first time, Jun will tell you where Nanami’s friends are located on subsequent conversations.
No reward mechanic implemented for Sora and Reiko yet. (Sora needs Kari’s quest to be implemented first and Reiko needs the Occult Club implemented) ~900 lines of dialogue
Lectures
In the morning you attend class.
You then get an option to either pay attention at the cost of 40 stamina and will/mind gain or to doze off to restore stamina.
Currently, only 6 are available. More to come.
These lectures happen irrespectively whether the player views them, and are reshuffled when the list is exhausted.
Most of them are thematically relevant for world building or adjacent the plot. Some are red herrings.
These are mostly pseudo science or scifi. Some are actually real.
~dialogue 250 lines, though they are lengthier.
Notable Bugs and Changes
Conversation with Kari at breakfast doesn’t use up that day’s conversation now.
Added a couple more arm positions to dialogue portraits for variety
Stamina now shows the value that’s going up or down with interactables
Changed what not eating does: Neglecting thirst or hunger till it’s red halves Stamina gain; Neglecting both prevents Stamina gain. In waking world only.
Previously thirst and hunger did absolutely nothing due to a bug. Didn’t stop everyone from complaining about them though.
Certain interactable no longer need you to move away in order to interact with them again. There is a 0.5 – 1 second cool down timer instead.
It’s not possible to lose consciousness now. You have to interact with the bed to end the day.
The water fountain by the bathrooms now lets you replenish thirst.
Added pastel irises as an option to the dream mirror
Going to the cafeteria with Kari now uses 20 Stamina instead of Mind. You get 1 of each orb for going.
Hunger and Thirst now jitter when they affect stamina outcome
Mechanics
Stamina now plays a bigger role.
Interacting with named NPCs at school costs 10 stamina. The main cast is currently exempt from this.
If stamina drops to 0, MC wakes up at the nurse’s office with 21 stamina and the time period advances.
You can also rest there to recover 30 stamina and a bit of health at any point before dusk. This also advances the period.
You can advance time at the classroom desk at dawn and the afternoon. Basically, works same as before. In the morning you attend class instead.
Saving manually doesn’t pass time now. Just costs 5 Stamina.
Some interactables have been adjusted to use Stamina.
There’s now second floor at the school. It’s mostly unfinished at the moment but some of characters can spawn there.
You can now go to the cafeteria and the locker room.
Some tweaks to the harbinger animation.
Changed centaur behind while facing the front to look more top-down.
Fixed crash when interacting with Harbinger or Harlequins while wearing an outfit with linked pieces.
Added 3 more autosaves
Fixed issue with wrong eye colors (Jessica, Red Ghost; might not work with old saves)
Crash when trying to start Yuri’s cat quest when she isn’t around
Version 20260430v2
Story
– New cast of characters. These are secondary to the main cast and won’t be as prevalent.
– Delinquents introduction. Triggered by walking through the courtyard after the Sleepover event.
– Chuuni first contact. Triggers when passing the adjacent classroom, after Dreaming with Rin event.(The one that enables CatCat Cafe).
– Assuming Sleepover and Dreaming with Rin are cleared, old saves should trigger them as well.
– At hair length 7 there’s a story event that introduces the hair salon. Will need to sleep if hair is at 7 or 8 already.
– ~650 lines of dialogue
Gameplay
– Added a toggle shoes button. It still needs the outfit to actually have shoes, while in slot 2 or 3. Still wondering how to best handle that.
– Changed clothing dummy background to dither, in order to improve visibility of darker outfits.
– Added 5 new hairstyles. Available at the hair salon in the mall.
– Added 2 ponytails as hair lengths. Available at the hair salon in the mall, when hair length is 7 and 8.
– At the salon, you can cut hair down in length, change hairstyle, and recolor base and shadows.
– Any changes at the salon change dream hair too.
– Salon GUI has full mouse and keyboard support. You can drag the window around too.
– Hair now grows in length every 7 days.
– Dream hair now resets to real hair upon waking up. If dream hair is longer than real hair, real hair goes up 1 stage in length immediately.
– Some sprite adjustments to hair, eye and breast sizes. Don’t panic if something looks different.
—Important Bug—
Only load old version save files from the title screen. The load system doesn’t account for newly added variables(flags). These flags retains their value when you load a save that doesn’t have them. Example: You start freeplay mode, then load an old story mode save. The old story save will immediately give access to the hair salon, because that flag does not exist on the old save and it just copies the flag from freeplay. This makes the story event unavailable. It’s not that critical, but I’m sure some of you will do this. I have not figured out a solution to foolproof this without introducing a massive amount of save bloat. To clarify, if you load an old version save from the title screen, and then save the game, it’s now a proper up-to-date save.
- Support Developer of this game:
- Patreon
- Subscribestar
Download for Windows
- swipe down to hide the ui
- swipe left to roll back
- swipe right to start skipping of text
- swipe 2x left&right to open the game menu
- swipe up&down to toggle a small window with memory usage information
- longpress the save file thumbnail in the save/load screen to delete this slot






Anonymous
trans faggots with hiv
Anonymous
fafs shove lots of stuff up their ass. Including coffee.
eponymous
I played this game until I didn’t like it anymore then I deleted it.