GamesUnityWindow

Battle for Luvia: Armored Romance [v0.24d] [Seventh Vixen]

Installation:

WINDOWS BUILD:
1. Extract and run.

MAC BUILD:
Instructions in a Readme inside. If there are no readme, generally:
*change BattleforLuvia.app for the app name of the release

chmod a+x BattleforLuvia.app/Contents/MacOS/*
chmod -R 775 BattleforLuvia.app
chmod -R 755 BattleforLuvia.app

Developer Notes:

0. Check the Quest Tracker and Romance Menu to know that you’ve seen all available content! There may be more stuff a bit hidden, tho… (The Romance menu is being deprecated for a new system but works for the 90% of the game).

Small FAQ:

1. For those who want to know before hand , playtime (mainstory, side stories, and side minor romances) is more than 12 hours for a single gameplay. (as 0.15). (It has multiple branching paths of higher or lesser consequences, also different options to take about the war management part of the game that doesn’t have still an impact until Chapter 3). The important choices present in Chapter One are not branching the end of the game, but the way you go to there)

About game engine:

 
1-The game includes two fast modes and a hands free mode, they are welcomed due replayability. More text speed options are added, too.

2-Prologue is linear and a bit lengthy, but is the prologue for all of the future game so it need to be. Game autosaves and let you manually in some points of it tho.. Beyond the Prologue, you are in “freeroam mode” and you will always have lots of chances to save, and non-important cutscenes are not long.

Some tips about what type of game is:
 
1-In public posts in the patreon there are various little first in-depths of focuses of the game, good reading for knowing about the mechanics of the game.

2-The Long intro plus prologue may give the sensation that you’re in front of a linear VN, but is just setting well the tone and diverse aspects of the story and the Main character. This is not a VN, is a game more akin to a graphic adventure in gameplay or even a RPG., but with familiar elements of some freeroam VNs.
Do not expect to know the outcome that your choices will have 10 hours later the first time you play. Do not expect to understand all the systems and mechanics the first time you play. Just play and enjoy, if you’re in for the girls they’re not usually locked away behind choices. I do not recommend following a walktru the first time you play, you can find your way just reading the game, journals, and quest tracker with ease.

3-“Main romantic interests”, or Romantic Interest in specific woman, appears progressively along chapter two. They are not the goal of the game, but they will be worked stories that can help some paths of achieving other goals. As an additional note, You may see in the Romances Panel faded icons of pregnancy and marriage, those are not to be considered specially there for “kinks” or “goals”, but more as story progression mechanics.

4- I love, love to render sex, so the game is full and will be full of it, even if is not the main goal of the game. (there are already between 200 and 300 sex animations)

Recommended System Specifications:

I put this little recomendations for those who have problems:

Game has a Frame Cap set to 90 that should make the game not go crazy on very new nor old systems).
CPU: i3-i5 should go fine. For me it barely uses 20% of an i5 old CPU.
Having problems? Close other programs, Windows leechers like Superfecth, Live windows defender protection, etc).
When loading levels it can peek to max CPU use for some seconds; If you’re multitasking and clicking on the game at the same time, and maybe using Fast Speed Modes, it could be a reason for a crash.
RAM: 2gb of free RAM
(Having issues? close google tabs etc. Some google tabs can eat 4 gb of RAM easy, so if you only have 8GB or something like that thing about it)
Graphic Cards: From 2 to 6 gb (right now) of VRAM (graphic cards).
Having problems? Close other hardware accelerated programs while running the game.
I know “up to 5 gb of VRAM” sounds like a lot, but sorry, it’s my first long game and I’ve make errors planning how it works. Right now as 0.15 I know where the problem is and I’ll fix it.

Download for Windows

Download for Mac

Download Walkthrough

View GameWiki

You can also mail us at :- dikgames.play@gmail.com

Editor's Rating

Story - 95%
Visual - 92%
Engagement - 85%
Core Loop - 90%

91%

out off 100%

This review is based on author's perspective and actual experience may differ on individual's own preferences.

User Rating: 2.34 ( 25 votes)

Related Articles

4 Comments

  1. I would like, for once, to share with you all how NOT to develop a game.

    This developer, Seventh Vixen, can collaborate with another developer, Beggar of the Net.

    Why this statement? It’s easy to say!

    Both games demonstrate enormous potential.

    Both games are being developed assiduously.

    Both games DEMONSTRATE LACK of TECHNICAL SKILLS, namely:

    – lack of basic programming principles (general knowledge of programming and developments of good computer work)
    – lack of internal BETA-TESTING (that is, the damned practice of DEBUG!!! That every GOOD PROGRAMMER, before being a developer, SHOULD know!)
    – lack of CRITICAL receptivity, that is, LISTENING to users’ requests, in the field of technical and delicate issues such as programming and the good development of a computer/digital work.

    All this to get where?

    – All this to arrive at the current conclusion, that Mediocrity and Superficiality reign supreme, ALWAYS and ANYWAY flanked by the alms of the DAMNED money of the users, who for once, WOULD LIKE to see their damned money (deceived with false “promises”, as always), as a REAL CONTRIBUTION to the Good Art of the Opera.

    Opera, which also in this case, proves to be technically superficial and mediocre.

    Because, ladies and gentlemen, it is NO LONGER possible to see FREEZE, CRASH, GLITHC of all kinds and situations.

    Whether it is RenPy, Unity, UnrealEngine, the FAULT is ALWAYS of these “so-called” developers.

    Who in reality do NOT understand a damn thing about development!

    But YOU, continue to “defend them”, continue to give them your money.

    And to “enjoy” their useless and corrupt digital shit.

    Advice: if you do NOT want a Shitty Future (at least for you) Digital, in addition to the Shitty one that you are already forced to “swallow” every day in real life made of mediocrity and superficiality of every kind mental, cognitive and emotional, then you have to start getting pissed off and NOT easily give away your money (Which ARE the fruit of your fucking, sweaty work), to four Idiots who pass themselves off as charlatans.

    Because Practice and Action together are the Technique of Art!

    Not four sex scenes drawn haphazardly (they can also be shiny and blinding) but always mediocre, and even bugged!

    1. First, MANY if not most of the devs of this sort of game are actively LEARNING to make games. It’s not that they’re technically inept, or actively trying to scam their supporters (though some eventually go that route if the game gets big enough – and even then sometimes that’s because there’s only so many people you can listen to who want X in a given plot, without taking forever or buggering the whole thing entirely) Frankly as much as I hate when someone says I should design my own game, as a rebuttal to my commentary; have you actually tried to make any of these programs give you ONE good plot based scene? Do you know how many instances you have to program (even aside the graphic designing which frankly requires an entirely seperate skill set from coding) in order to get one. Just ONE scene to go off correctly? I’ve tried to use RPG maker, and frankly I don’t have the patience to muck around a thousand times, trying to figure out what I did wrong to make the computer program do what I want it to.

      I may call some devs dumb as balls on bad pacing, poorly thought out plot points, or bullshit mechanics, but that doesn’t mean I don’t absolutely respect the raw amount of work it is to create these games. There’s NO good reason to suggest two devs who likely don’t know each other at all, should ever work together. It’s not going to help either one of them actually learn their craft as a guarantee, if they actively are trying to learn to code. It won’t make anything go faster, or be more polished, because it usually means two minds have to come to some sort of agreement in the first place, about every aspect of a combined work. It’s fine if they CHOOSE to work together and can agree on things to start, but do you know how many bands break up eventually. You’re actually asking for a greater chance the project (any given) might just straight up fall apart. Though I will credit, at least your comment is more than two sentences strung together, bashing gays, or the presidential choices these days. I might call you wrong, but I do respect the fact you actually have an opinion to voice.

  2. I’d honestly not seen this game posted for so long I thought it was abandoned; glad to see you’re still working on it Vixen.

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button