Apocalypse Lovers [Ep.1 Prologue v1.16] [Awake]

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  • swipe down to hide the ui
  • swipe left to roll back
  • swipe right to start skipping of text
  • swipe 2x left&right to open the game menu
  • swipe up&down to toggle a small window with memory usage information
  • longpress the save file thumbnail in the save/load screen to delete this slot

Download Walkthrough

Download Translations

Extract file from file to the \game folder and overwrite when prompted.

You can also mail us at :- [email protected]

Editor's Rating

Story - 69%
Visual - 74%
Engagement - 77%
Core Loop - 69%


out off 100%

This review is based on author's perspective and actual experience may differ on individual's own preferences.

User Rating: 3.9 ( 23 votes)

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  1. made this for myself, but maybe help others?
    [DEV FIX BUGS/ERRORS, really needs help/guide/walk-thru]

    Apocalypse OMG DEV SUCKS!!! navigation [in DARK!] HORRIBLE! no option 2 TURN ON LIGHT b4 look 4 shit! wash w no water? WTF?!? no option 2 strip her

  2. Happy New Year 2023

    I wish you 12 months of joy, 52 weeks of pleasure, 365 days of success, 8760 hours of health, 525600 minutes of love.
    A new year is coming with its lot of surprises 😉


  3. (I ask the moderator to delete my previous comment)

    An error occurs after I give the shampoo to Jessica and try to exit the basement through EXIT. The error is related to the fact that the quest is deleted in the list (class attribute).
    File “game/screen_7_objectives.rpy”, line 1156, in movequest
    File “game/screen_7_objectives.rpy”, line 1152, in removequest
    del self._quests[tab][k]
    TypeError: list indices must be integers, not NoneType

    If you click “ignore”, then I am again thrown to Jessica and I give her shampoo again and an exception occurs again.

    1. A priori this could be due to the modification of the language during the game, which would cause this bug. For example, if you started the game in English, this set the quest descriptions to English. That is to say that the quests are defined in English. then if you change the language during the game via the menu, then when a line of code relates to a quest (discovery, deletion, modification etc) then this creates a bug. And despite my many efforts, I still haven’t managed to solve it. To avoid this, it is better for the moment not to change the language during the game and to stay with the language defined when starting the game.

    1. How to add the codes? Not all of us know what to do. It will be better to have the option inside game OR create a patch as extra file so we can do this.

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