Overview
Info
Changelog
Overview
No Haven is a side game to the dungeon crawler Whorelock’s Revenge (formerly Deeper Dungeons: Enhanced). Here you have command of a small group of slavers initially and from there you can send out your men, woman, assorted fantasy races, monsters and so on out on various assignments to earn gold, supplies and slaves.
Info
Installation:
1- Extract and run.
Developer: Bedlam Games
Censored: No
Version: Twine 0.3 TF
Language: English
Genre: 2DCG, Text based, Character creation, Fantasy, Female protagonist, Male protagonist, Futa/trans, Monster, Monster girl, Rape, Slave, Management, Mind Break, Gay, Lesbian, Group sex, Furry, BDSM
Changelog
v0.3 TF
Spoiler
New Additions – Superiority
-A new mechanic for Assignment odds calculation. A conundrum I’ve had for awhile now is that the 1-100 scale means there’s only so much I can do to adjust that in regard to meaningful bonuses, and so there often came a point with several high quality characters on Assignments where there was only so much the Assignment could be improved, and in some cases even result in worse odds as the ASsignment caculations attempted to bring the odds back down to adding up to 100 and keeping to the correct Assignment floors.
-Superiority aims to correct this by adding multiple Assignment ReRolls. These will be earned by a tracker where the more Critical Success and, to a lesser degree, Success have to be adjusted downwards to fit in the limits, the more ReRolls will be earned. Superiority is unlimited so theoretically you could get up a 1000% Crit and still see a benefit.
-Superiority will also provide information as an added bonus as it will show all the ReRoll(s) that were rejected so you’ll know that the Assignment result is less than those rolls.
-Superiority also gives me something new to handout as a powerful bonus rather than the usual increase to Critical Success odds. There’s a new Special Trait that add a Superiority Reroll. Speaking of;
New Additions – Special Traits
-Another conundrum I’ve had for even longer than the Assignment odds is that there’s a whole bunch of Traits that I wanted to add in RAGS to flesh out the character generation to make them more interesting and characterful along with making the different races more destinct. Some of which were in my notes as ideas back when the only available Region was the Great Plains. The issue was is that a) there’s a ton of Traits already in the game as is, and b) any new Traits would require making changes to potentially every single Assignment in the game, and I’m generally happy with the balance of the number of Traits on all of those without adding new ones to them just because they’d logically fit. That’s the reason why I’ve deliberately chosen those certain Traits and not on others anyway even if say maybe Perceptive (Pcp) would probably be useful but it wasn’t listed due to being good already onso many other Assignments.
-The solution I’ve come up with is Special Traits which will instead work more like the existing Racials while still having a description like a regular Trait. They’ll give out bonuses and/or penalties that will work via the existing Traits.
-There are four new Special Traits in this update. All four can turn up on any character on a Rare Trait result.
-Frenzy (S:Fzy) – Adds a Superiority ReRoll on Assignments where the Trait Aggressive (Agg) would be a positive, then adds a disaster for any of the Traits Unruly (Unr), Unhinged (Unh) or Loner (Lon) are a negative on that Assignment irregardless of whether the character has those Traits, and will become Exhausted on return from that Assignment if not wounded or removed. Has a low bonus chance to appear on Human Northerners with (Agg), then a solid chance for Savage Orcs with (Agg), Lyonixin with (Agg), or those who come with the (Wer) Trait.
-Fragile (S:Frg) – Any Disasters added on Assignments will be converted to Failures instead. Adds an extra Failure if the Trait Resilient (Res) would be a positive, and will be wounded for much longer than usual. If Slave: Will take extra Slave Wear leading to more quickly becoming Broken anytime this is applied. Has a solid bonus chance to appear on Goblins (not Forest or Night Goblins). Has a chance to be inflicted instead of being removed on an Assignment. Will never be applied to Golems, Wrights, Oozes, Wisps, Trolls, Abyss Trolls, or Legion.
-Paranoia (S:par) – Has an extra save to prevent being wounded or removed on Assignments. Adds an extra Success if the Trait Loner would be a positive. Adds an extra Failure on Assignments if any of the Traits Cooperative (Coo), Follower (Fol), or Persuasive (Per) would be a positive. Has a number of different Trait descriptions based around the current theory. Has a chance to be inflicted instead of being removed on an Assignment though not if the character also has one of the existing fears of one of the regions. Has a low bonus chance to appear on Shadow Outcasts. After all it totally wasn’t their fault that they broke the most sacred of rules that the kindreds have, in fact it must have been the one of their fellow elves, working in conjunction with that dryad slut, and also the wisps too, who were really the ones to led to their exile, right?
-Tricksey (S:Tri) – This may count as any Magic or Elementalist Trait on Assignments if they would be a positive, and would not already have that Trait. Adds a Success instead of Critical or an Exceptional, and a minor bonus instead of a Success. Has a low bonus chance to appear on Human Wastelanders and Fae.
New Additions – Respect Checking – Seduction – Going all the Way
-Rather than always backing away after a failed Seduction attempt you can now attempt to get physical with some different options.
-This does need some more love so there’s more results, and taking in the many, many different body types and races like lamia, but it should do for now as an initial set of options that can then be built off on later. Currently there’s sub and dom versions for each of the different options, and then for each of those with the different possible genders involved including sissies, and then for if it worked or not for a current total of 36 different results.
-Currently the only penalty is additional morale damage to represent the target of your seduction potentially losing respect for your more flagrant attempt to manipulate them.
-There’s now some alternate text for different traits and other reasons for the seduction failing rather than just the old one where they leer at you and you back off.
New Additions – Misc
-Expanded the Drider lore page to reflect changes since that was first written.
-Changed the dialogue colour for Elves so they’re now different to Fae/Marlsune/Horned/Centaurs again.
Re-Implementations
-Biomancy and Corruption should now both be working. Tested you doing it on both slavers and slaves, and a slaver doing it for you for both should also work. There are so many possible results I haven’t tested anywhere like even close to all of them, and so this is likely to still be issues in places that I haven’t seen yet. Please let me know where it really falls over.
-Glossary, Help, and Options shuld now work. Enabled everything apart from Quick Restart as that thing scares the hell out of me… As a note some of the Art Sources, Help, and Frequently Asked Question answers are now incredibly out of date, even in regard to the older version I used as the conversion base, and much more so for the current RAGS version.
Post 0.863 Update Re-Implementations
-A number of backend calculation timers that handle Assignment odds are now updated to match the 0.991 versions.
-Some of the Wounding/Removal calculation, Wounding length, and alternate results to avoid removal including the regional fears now matches the 0.991 version.
-The Aggressive Trait Check on Assignments now matches the 0.991 version.
-The Disaster Check Calculation on Assignments now matches the 0.991 version which means the effect of Neko Racial has been re-o,[;e,emted.
-Added the expanded Forest Goblin lore page.
-All the art as of RAGS 0.991 should now be in the game including the new Lago’Mae Examines from Orc Cum Addict Training and the Fae and City Elf from Sissification Training.
Fixes
-Fix for many variables that were inconsistent and/or incorrect due to the first importing process.
-Fix for not being able to see all acquired Slaves and Slavers past the first twelve or so.
-Fix for [undefined] on the extended pillow talk. Also fixed that it would just generally break in general.
-Fix for selecting Alternate Portrait options defaulting you to being an Ogre.
-Fix for the broken Lago’Mae slaver examine.
-Fix for Unique Recruiter/Second-in-Command not being imported correctly.
-Fix for the Biomancy Trait being removed after selecting it with full custom or importing a character with it.
-Fix for morale and a bunch of other things being able to go into the negative that shouldn’t have been.
-Fix for Savage Orcs having a broken condition meaning they didn’t get their bonus chance to have Aggressive or Defiant.
-Fix for some potential issues cause by some imported checks from RAGS where containing nothing was a fine thing to do, but no longer here in Twine.
-Fix, or at least I hope so this time, for sorting the poorly made pony red text bug.
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Ren’py game touch gestures on android
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Anonymous
trans terrorists
AK22
Shit game