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Home » Becoming a King [v1.0.9][Final] [Becoming a King Game]

Becoming a King [v1.0.9][Final] [Becoming a King Game]

User Rating: 4.4

Download for Windows

Download for Android - v0.2

  • swipe down to hide the ui
  • swipe left to roll back
  • swipe right to start skipping of text
  • swipe 2x left&right to open the game menu
  • swipe up&down to toggle a small window with memory usage information
  • longpress the save file thumbnail in the save/load screen to delete this slot

Download Cheat table

  • Made a very basic cheat table for this game. It only covers Stamina and Money, but this is more than enough to cover the basic necessities since by Week 14, you’ll have enough stats to cover pretty much most checks in the game by buying potions at the city square every week, and the early game has some very nasty stat checks, which made me wonder what the devs are even thinking.

    Money is a one-and-done deal, but Stamina resets every week, so you’ll need to do it every week, once in the beginning of the week, and at the end of the week to bring to the next, where you’ll need to lower your stamina to 0 (or close to 0) for you to be able to go to the planning phase of the next week.

    The gameplay loop is basically buy potions to raise stats at the City Square, and when planning weekly activities, raise heroines’ love and council members’ friendship accordingly. Do not neglect the council members’ friendship, since they can kill heroines if they’re low enough. Be careful because outside stats, devs left some checks based on the choices you made, so they do matter here.
Good
  • Female character designs are excellent — praised as the game's strongest asset; fantasy waifu variety scratches multiple genre fetishes; consistent anime-style art minimizes the worst AI uncanny valley issues.
  • H-scene animations are genuinely impressive — praised as some of the best 2.5D H-animation on site; dynamic facial expressions, speed changes within loops, and position shifts praised as above genre standard.
  • Choices have severe and meaningful consequences — praised as a rare game where decisions truly matter; characters can die if hidden conditions are missed, which adds genuine weight to decision-making.
  • Story has engaging moments and interesting characters — praised for having actual intrigue and interweaving storylines for the first half; multiple characters have their own plotlines that feed into the main arc.
  • Completed game with stat management depth — fully released at v1.0.9; three-stat system (Stamina, Intellect, Charisma) with weekly planning praised by fans of SLG-style management games.
Bad
  • Completed game with stat management depth — fully released at v1.0.9; three-stat system (Stamina, Intellect, Charisma) with weekly planning praised by fans of SLG-style management games.
  • Localization is broken — Russian text bleeds through in English mode — multiple reviewers flag untranslated Russian text, nonsensical AI translation ("loophole" instead of "secret passage," "rewrite" instead of "overwrite"), and stilted dialogue throughout.
  • Core gameplay loop is tedious click-fest — traversing empty maps to click NPCs over and over every week with no meaningful variation; described as "walking around and clicking on NPCs" with zero engaging moment-to-moment play.
  • Bugs corrupt save states and softlock progression — save system only allows saving at turn start; bugs cause location unlocks to fail on load; auto-save also gets corrupted forcing turn replays.
  • No harem ending, no New Game+ despite high replayability design — game is built around multiple playthroughs but offers no NG+ to skip tedium on repeat runs; no full scene gallery unlock on completion either.
4.4
Poor
Story - 4.4
Visual - 6.3
Engagement - 3.3
Core Loop - 3.4

2 Comments

  1. Peeping tom masterpiece of sht with AI. LOL

    Reply
  2. Abandoned with “completed” tag.

    Reply

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