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Sophie: The Girl from the Zone [v0|2.80] [DavyCroquette]

Download for Windows/ Linux

Download for Mac

Download for Android

  • swipe down to hide the ui
  • swipe left to roll back
  • swipe right to start skipping of text
  • swipe 2x left&right to open the game menu
  • swipe up&down to toggle a small window with memory usage information
  • longpress the save file thumbnail in the save/load screen to delete this slot

You can also mail us at :- dikgames.play@gmail.com

Editor's Rating

Story - Visually, Sophie: The Girl from the Zone is a mixed bag, with some commendable aspects and glaring issues. However, it's the story that truly takes a hit. It seems that this game suffers from a severe lack of coherence and narrative flow. The meandering plotline is enough to leave your head spinning, as it jumps from one random scenario to another without any apparent connection. - 65%
Visual - The visuals in Sophie: The Girl from the Zone gets mixed reviews. On one hand, there are admirable elements within the game's visuals, displaying some decent artwork and well-executed sex scenes. However, there seem to be inconsistencies in the quality and style of the visuals, leading to an overall lack of cohesion. - 70%
Engagement - Engagement seems to be a hit-or-miss with Sophie: The Girl from the Zone. While some may the game intriguing and appreciate the ambitious nature of the storyline, many others have expressed frustration and confusion. The lack of coherence and clear direction hampers the engagement factor significantly. espite an attempt to provide unpredictability the execution falls short, leaving players perplexed rather than captivated. - 55%
Core Loop - Wile some may ciate the ambitious approach and the potential for a captivating experience, the execution falls flat. The lack of a clear and consistent narrative thread undermines the core loop, leaving players feeling lost and frustrated. he importance attached to seemingly insignificant decisions and the disregard for choices that should genuinely impact the story further exacerbate the issues with the core loop. - 46%

59%

out off 100%

This review is based on author's perspective and actual experience may differ on individual's own preferences.

User Rating: 3.76 ( 20 votes)

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4 Comments

  1. This game is undoubtedly the strangest I’ve played. At first, I was perplexed, and there’s a good chance most people will stop before the end of Chapter 1. But don’t! The rest is simply fantastic! The beginning starts to make sense, and we’re immersed in the story like never before! There are plenty of clever twists, and we ask ourselves a lot of questions throughout the game (and that’s great!). I love how a small choice at the beginning of the game has an impact many hours of gameplay later, I love the visuals, I love the story… I, who wanted to stop playing before the first chapter… I’ve become a big fan of this game (I’ve been contributing financially to the dev since yesterday!) There is, to my knowledge, no game of the same genre! Can’t wait for the sequel! (Sorry for my English, I’m French)

  2. Amazing story. First hard to understand story but later you are going to understand everythink. Amazing visuals and characters

  3. This update made me delete the game, but i should’ve known, it’s French so it’s always weird as fuck.

  4. The intro is NOT encouraging; and frankly if you’re openly warning your audience your intent is entirely to FUCK with our minds; I don’t see you getting much support. I’ve already been called insane way too much in my real life thanks. I’ve also always hated Superhero show episodes where they try to make you & the MC doubt the Protagonist actually has powers. It’s never as “complex” as the writer wants the audience to think – because the premise to START with was set in stone that the world works a certain way. If you want to introduce a zombie apocalypse = FUCKING STICK TO THAT. Most people WILL get pissed with you if you try to fuck with their heads. I would definitely be one. So I’m going to skip this entirely, based on just your overview. I do suggest you rethink the format, or at least try to seem less arrogant about what you intent. “Twist” in story-telling does not mean bork people’s stabilized view of the world rules YOU created in the first place, by trying to turn them on their head midway through the game. Or at any other point.

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