Monster Girl Dreams is a text based BFRPG made in Ren’Py. (The BF stands for Battle Fuck.)
The game is currently in alpha and is in active development, and while primarily text based there is character art for many of the lovely ladies in game.
Erotic content contained withing is primarily vanilla, M/F, femdom, and of course monster girls.
In Monster Girl Dreams you play as a male adventurer, freshly graduated from the adventuring school, Adventum!
Now you must venture across the home continent of the monster girls, Lucidia, in an attempt to get rich, or get fucked into submission trying. Also defeat the Demon Queen. Maybe.
Installation:
1- Extract and run.
Developer: ThresholdÂ
Censored: No
Version: v25.8a Alpha
Language: English
Genre: Text Based, Male Protagonist, RPG, Monster Girls, Femdom, Turn Based Combat, Rape
v25.8a Change Log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it’s patch data to avoid weird issues. Saves are kept in a separate location so they’re safe.
Notice from v25.6 : Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.
Fixes
Fixed an issue where the game could crash if you went straight to exploring after skipping the intro.
Fixed a crash when starting the gridmap if you’ve never been on a gridmap prior.
Fixed a crash related to enemies struggling out of stances.
Fixed a crash related to the player struggling out of stances.
Fixed an issue where clicking/tapping anywhere on a gridmap would proc a tile event if you were on one, such as a trap, which could lead to a number of accidental lewds.
Tabitha’s silhouette no longer has bits of her normal art peeking through in her initial intro.
Fixed using gridmap interact actions [like triggering a trap intentionally, or the door] not making the npcs move after that.
Fixed mods adding new victory scenes to monsters through additions to monsters who have 0 scenes not actually playing the added scenes.
Assorted typo and editing fixes.
v25.8 Change Log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it’s patch data to avoid weird issues. Saves are kept in a separate location so they’re safe.
Notice from v25.6 : Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.
Content
Ushris now has a few new fluff conversations (accessible via the “Ask more about her.” talk option), one of which unlocks a footjob scene. By Valentin Cognito. Edited by Threshold.
Ambrosia now has a number of fluff conversations, a Slippery Sixty-Nine scene, and an option that unlocks a chance to fuck her while she’s sleeping upon visiting her. By Threshold. Edited by Valentin Cognito.
Scenes for Ambrosia called ‘Lazily lie together and let her slime suck you off.’ and ‘Languid Lovemaking.’ added. By Valentin Cognito. Edited by Threshold.
Art
Ceris now has a CG of her pressing her breasts against glass for her pink tile temptation event. By Elakan.
QoL
Tuned up how the auto save logic works a bit. Given MGD has a lot of choice pop ups, it no longer triggers during those every time, and should instead do it on its own every 150 interactions, or whenever you close the game.
Added the ForceAutoSave function [Modders can use this too!], and added one call to Rika’s convo scene in order to ensure players have a backup save for reasons.
Save and Load screen confirmation prompts now clearly state you are Overwriting/Loading instead of vaguely saying Yes/No, in order to help avoid accidentally being on the wrong screen. By feltcutemightcleanlater.
The Quick Menu “Toggle” behavior, found in the Quick Menu settings (via Options), has been improved. It will now automatically close the Quick Menu upon pressing a Quick Menu button (excluding skip). By feltcutemightcleanlater.
The Quick Menu toggle button has been visually updated, primarily to be less distracting on mobile, in order to better fit its purpose. By feltcutemightcleanlater.
WASD can now be used as an alternative to the arrow keys anywhere. By feltcutemightcleanlater.
You can now use a dpad and joystick on the gridmap. By feltcutemightcleanlater.
Character menu confirmation prompts have been revamped to grab focus, have less vague names for buttons, and use more consistent styling that is also easier to press on mobile. By feltcutemightcleanlater.
Editing
Nara’s no-stance loss scene has been gone over with a tune up editing pass by Valentin Cognito.
Balancing
Evasion now caps at 50%.
Beris can no longer spam her restraint Skills while you’re still immune to restraints… excluding her super rush moves which can still occur in unfortunate situations.
Deep Fish traded in to Seafoam are now only worth 200 instead of 300 so as not to break economics if you buy a bunch from Silver and then give them to the village.
Monsters are now able to try and escape from single stances in situations where they are adverse to that one stance for some reason.
Spank is now available against monsters in the titfuck or blowjob stance, cause why not.
Fixes
Auria’s Perk now properly tells you how much money it’s taking in exchange for its benefits. By Valentin Cognito.
In rare instances where you’re restrained, Ushris no longer dodges attacks you can’t make.
Fixed an issue where the very first .json event file loaded in would do weird stuff when using certain functions related to the call scene and return stuff. By feltcutemightcleanlater+Thresh.
Berri Cherri Jelly now recovers 50% of your energy instead of 100%.
[DamageToEnemy] can no longer double print crit and weak/resist text in some instances.
Fixed an issue where sometimes [SexWord] and [SexAdjective] would not display anything.
Fixed various scenarios where the in-game mod installer couldn’t download a mod from Github and other websites, most notably by allowing for unknown file sizes on download. By feltcutemightcleanlater.
Fixed a bug where, if you had a skill or equipment confirm open in the character menu, you could go back at any time to use it, even in situations where that would be unavailable, such as mid-combat, allowing you to get a free heal.
When the player is in multiple stances against one monster and chooses to struggle against only one of them, that one’s stance’s hp pool will be correctly damaged instead of damaging all the stances.
Fixed an issue where the player being afflicted with Stun, Restraint, and similar effects didn’t let monsters escape stances instantly when they tried.
Fixed characters with Perks that make them adverse to certain stances being totally fine with being in the stance if it was ordered differently, eg [Sex, Making out] ok, [Making out, sex] escape! So now they always do it.
Overlimit’s debuff now refreshes properly whenever you use it, instead of the prior debuff staying with its duration if it was active.
Fixed a crash in the blowjob from Imp scene (the one happening during the Ancilla cleaning stuff) if you had low Virility.
When fighting the Imp den in separate groups, the proper song now plays the entire time for each battle.
Shizu’s Punishment Training now clears Arousal and such with an orgasm call.
The little hovering thing for the Labyrinth now resets when you trigger an event, so it’s not being highlighted when your mouse is no longer pointing at it.
When in the grid map, tile events will now properly trigger even if you triggered an npc event, meaning you can no longer run into Beris or Ushris on a tile that would restore your line of sight, leaving things dark when you should be able to see in phase 1.
Tuned up a bunch of movement animations when event triggers are involved while on the grid map.
Fixed an issue where StanceStruggleFree, StanceStruggleComment, and StanceStruggleFail lines were not being called correctly when the highest priority stance for dialogue wasn’t first in the monster’s current stances, leading to some weirdness like the blue slime CG staying on screen, as well as weird lines, when struggling from all stances.
Minor touch ups to some of the character bubbles on the main menu to fix small errors.
Trading in a lot of item fish (like over 700) to Seafoam should no longer cause the game to detect an infinite loop. Probably.
There should no longer be a niche crash situation when a status effect misses a monster that is resistant to the effect.
Assorted typo and editing fixes.
Download for Windows/ Linux
Download for Mac
Download for Android
- swipe down to hide the ui
- swipe left to roll back
- swipe right to start skipping of text
- swipe 2x left&right to open the game menu
- swipe up&down to toggle a small window with memory usage information
- longpress the save file thumbnail in the save/load screen to delete this slot
Wiki
You can also mail us at :- dikgames.play@gmail.com
Editor's Rating
Story - 86%
Visual - 61%
Engagement - 66%
Core Loop - 85%
75%
out off 100%
This review is based on author's perspective and actual experience may differ on individual's own preferences.
Brief description of the project – SHIT!
Yeah but you hate everything so your descriptions can be ignored. Thanks!
A giant pile of shit.
There is a difference, a distinct difference between a shit game and a game that was designed from the ground up to be and absolute steaming shit pile like this piece of shit game.
It’s what distinguishes fecal matter masquerading as a game that ends up getting posted to the internet for everyone to step in.
It doesn’t even run longer than 5 minutes.
QOL special words for EOL
I love this game but the story hasn’t progressed for years now
I love this game but the story hasn’t progressed for years now
QOL on a game that never made it past its core loop.
Does this update give content or just bug fixes again?