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My First Love [Ep.12] [CeLaVieGroup]

Download for Windows

Download for Mac

Download for Linux

Download for Android

  • swipe down to hide the ui
  • swipe left to roll back
  • swipe right to start skipping of text
  • swipe 2x left&right to open the game menu
  • swipe up&down to toggle a small window with memory usage information
  • longpress the save file thumbnail in the save/load screen to delete this slot

Download Save

Installation:
Extract file from file to the \game folder and overwrite when prompted.

You can also mail us at :- dikgames.play@gmail.com

Editor's Rating

Story - 55%
Visual - 77%
Engagement - 59%
Core Loop - 48%

60%

out off 100%

This review is based on author's perspective and actual experience may differ on individual's own preferences.

User Rating: 2.76 ( 28 votes)

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4 Comments

  1. Not that many bugs…, almost 1 per episode, just enough to break the “public” version.
    Not sure if it’s a convenient “mistake” that forces player to pay for the patreon version or if the author just messed up when adding new episodes. Some mistakes tend to prove that he only messed up.
    A sandbox game requires very structured chain of events to keep the progress in tune with the others events. Clearly not the strength of this game. Some events trigger way too early compared to others and creates inconsistencies in the girls behaviour.
    Blue balling for a very very long time, finally after getting some action with the girl(s), not very sexy at all.
    No animations and the scenes are presented as if MC was a “premature ejaculator”, one trust and he cums….
    Would only rate this a 2/5 just because some girls really look good and some efforts where done on the renders.

  2. Mac Version is as bugged as it can be.
    Worst is after reaching episode 2 game is reset to start…when she finally looks good she goes back to 14 old.
    Lots of events just impossible reach due to bugged conditions (some events from episode 4 can only be triggers if you are in episode 2).
    Variable like bath_door_open are never set to true while events only trigger if it does….a mess!
    not event worth 1* as it was this would not even fit for a alpha versions.

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