CompletedGamesUnityWindow

Samurai Vandalism [v2.00] [ONEONE1]

Download for Windows: Part 1

Download for Windows: Part 2

Download Cheat Guide

Cheats for 2.0.3
Still a work in progress, and needs testing because i really don’t like the game xD

unzip Assembly-CSharp.zip in “SamuraiVandalism_Data\Managed”
Press F1 to open the menu. (click on hp or sp to full, or if you want to reset the sex data remember to save and load the game afterwards)

You can also mail us at :- dikgames.play@gmail.com

Editor's Rating

Story - Samurai Vandalism takes you on a journey through the land of Yamato, a realm seething with rebels, nobles, and monsters.The premise is there, but it's like a cake without the frosting, missing that key connection between narrative and gameplay. The potential for a captivating tale is visible, but execution leaves room for improvement. - 67%
Visual - Visually, Samurai Vandalism offers a feast for the eyes, blending crisp animations with thematic visuals that immerse you in the world of samurai. The artistry in H-scenes is commendable, though the visual storytelling falls short of the mark set by the game's explicit content. While not groundbreaking, the aesthetics certainly do justice to the theme, enhancing the player's engagement. - 79%
Engagement - Engagement is where Samurai Vandalism struggles to keep up the tempo.It's evident that the developers could have pushed the boundaries further, given their stature in the genre.The shorter playtime, potentially a result of streamlined combat. This can be a double-edged sword, as it aids grinding but might leave players yearning for a more substantial experience. Engagement fluctuates, with moments of excitement dampened by gameplay mechanics that don't quite match the H-scene intensity. - 69%
Core Loop - The core loop of Samurai Vandalism revolves around battling foes, progressing through routes, and indulging in H-scenes.Combat being easier and more skill-based is noteworthy. This evolution from weapon weaknesses to skills adds depth, even if it comes with balancing issues. The various routes offer replayability, but limited reinvention warrants consideration. The game formula works, but it's not transformative. However, the seamless loop of combat, progression, and reward has its charm. - 69%

71%

out off 100%

This review is based on author's perspective and actual experience may differ on individual's own preferences.

User Rating: 3.68 ( 15 votes)

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3 Comments

  1. It gave error.

    Unloading 5 Unused Serialized files (Serialized files now loaded: 578)
    Setting up 8 worker threads for Enlighten.
    Thread -> id: 2750 -> priority: 1
    Thread -> id: 2694 -> priority: 1
    Thread -> id: 1ac -> priority: 1
    Thread -> id: dc -> priority: 1
    Thread -> id: 64c -> priority: 1
    Thread -> id: 4f6c -> priority: 1
    Thread -> id: 3c54 -> priority: 1
    Thread -> id: 4954 -> priority: 1
    UnloadTime: 6.612100 ms

    Unloading 476 unused Assets to reduce memory usage. Loaded Objects now: 6086.
    Total: 9.775600 ms (FindLiveObjects: 0.309400 ms CreateObjectMapping: 0.127400 ms MarkObjects: 9.176900 ms DeleteObjects: 0.161300 ms)

    Unloading 2 Unused Serialized files (Serialized files now loaded: 578)
    UnloadTime: 0.275600 ms

    Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6231.
    Total: 2.914400 ms (FindLiveObjects: 0.283200 ms CreateObjectMapping: 0.100000 ms MarkObjects: 2.510800 ms DeleteObjects: 0.020300 ms)

    キャライメージ情報が見つかりません
    キャラクターID: Mukuro, コスチュームID:0, ポーズ: 0

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

    NullReferenceException: Object reference not set to an instance of an object
    at ScriptSystem.ScriptCharacter.DrawCharaLayer (ADV.AdvLayer layer, Common.GameDatas.CharacterParam param, System.Single fadeTime, System.Single delayTime, System.Int32 lineNo, System.Int32 charNo, System.Boolean thumbnail) [0x0001f] in :0
    at OutGame.AfterStory.AfterStoryScreen.SetSelectedItem (OutGame.AfterStory.AfterStoryListItem listItem) [0x00088] in :0
    at OutGame.AfterStory.AfterStoryListItem.OnChangedValue (System.Boolean value) [0x0000e] in :0
    at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00011] in :0
    at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00023] in :0
    at UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) [0x00098] in :0
    at UnityEngine.UI.Toggle.Set (System.Boolean value) [0x00001] in :0
    at UnityEngine.UI.Toggle.set_isOn (System.Boolean value) [0x00001] in :0
    at OutGame.AfterStory.AfterStoryScreen.RefreshList () [0x000e6] in :0
    at OutGame.AfterStory.AfterStoryScreen.Start () [0x00000] in :0

    (Filename: Line: 0)

    ——————–

    キャライメージ情報が見つかりません
    キャラクターID: Mukuro, コスチュームID:0, ポーズ: 0

    NullReferenceException: Object reference not set to an instance of an object
    ScriptSystem.ScriptCharacter.DrawCharaLayer (ADV.AdvLayer layer, Common.GameDatas.CharacterParam param, System.Single fadeTime, System.Single delayTime, System.Int32 lineNo, System.Int32 charNo, System.Boolean thumbnail) (at :0)
    OutGame.AfterStory.AfterStoryScreen.SetSelectedItem (OutGame.AfterStory.AfterStoryListItem listItem) (at :0)
    OutGame.AfterStory.AfterStoryListItem.OnChangedValue (System.Boolean value) (at :0)
    UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at :0)
    UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at :0)
    UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) (at :0)
    UnityEngine.UI.Toggle.Set (System.Boolean value) (at :0)
    UnityEngine.UI.Toggle.set_isOn (System.Boolean value) (at :0)
    OutGame.AfterStory.AfterStoryScreen.RefreshList () (at :0)
    OutGame.AfterStory.AfterStoryScreen.Start () (at :0)

    1. My game’s work just fine, That error because you low on ram, are you using 512mb ram or something? this is 2023 ffs you need 8GB ram minimum or 16GB for playing unity game without hassle. Throw that dinosaur pc of yours

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